2 months ago

Greatest Grandeur is heaviest, most horsepower, widest, tallest, most capacity, Biggest, Fastest ocean liner with S.S. United States is real fastest ship


(I used Tripo AI and Hitem3D to generate these ships for Floating Sandbox) Greatest Grandeur is heaviest, most horsepower, widest, tallest, most capacity, Biggest, Fastest ocean liner (fictional only by United States Lines is more capacity than Icon of the Seas, bigger than I.K.C. Krafting, Icon of the Seas, A.R.C.C. Isla Del Sol, M.S. Poseidon (2006 movie), Great Grandeur (biggest available ship in Floating Sandbox game), bigger than and faster than S.S. United States (The Big U), longer than Transatlantic Liner of the Future (was a theoretical design for a superliner that would have shattered every record in existence, Length: 1,350 feet (approx. 411 meters). For context, the Queen Mary 2 is 1,132 feet, Tonnage: Estimated at over 150,000 GRT (Gross Register Tonnage), Propulsion: A massive 6-shaft electric drive system producing 396,000 horsepower, Speed: A sustained service speed of 37 knots, designed to cross the Atlantic in less than 4 days), Princess Kaguya (largest proposal in 2007 proposal for an "International Urban Cruise Ship" that aimed to bridge the gap between a traditional liner), S.S. Titan (A more recent specific "ocean liner" concept (distinct from a cruise ship) is the SS Titan. Envisioned by enthusiasts as a spiritual successor to the Titanic, it was proposed to be the "largest, longest, and fastest" liner of the modern era)), longer than S.S. Goodwill (often paired with a sister ship, the S.S. Peace) was a proposed super-liner from 1959 that was never built. It was the brainchild of hotelier Hyman B. Cantor, who envisioned a "Sea Coach" service that would revolutionize transatlantic travel by making it affordable for the masses, S.S. Peace (often paired with a sister ship, the S.S. Peace) was a proposed super-liner from 1959 that was never built. It was the brainchild of hotelier Hyman B. Cantor, who envisioned a "Sea Coach" service that would revolutionize transatlantic travel by making it affordable for the masses) with length to 845 meters, wide 91 meters, height 118 meters, with speed 81 knots (149 km/h / 93 mph), with capacity 65,200 people, Installed power: 1,550,000 shp (1,155,535 kW) (trials), 1,750,000 shp (1,304,975 kW) (claimed), 2,050,000 (1,528,685 kW) Tonnage: 410,000 GRT, Displacement: 399,000 tons in Floating Sandbox with S.S. United States is real fastest ship. This post made by @StrangeGrayDuck note: you cannot create ships longer than H.S.C. Titan II (INSPIRED BY Titan Line), S.S. United States II, H.S.C. Titanic II, Great Goodwill II, Great Peace II, M.S. Flying Cloud, M.S. United States Grandeur, H.M.H.S. Britannic II, M.S. Silver Falcon, M.S. Silver Swift II, R.M.S. Olympic II, Transatlantic Liner of the Future III (replica A.C. Hardy Liner), S.S. Yankee Clipper II, Meyer Werft's Manta Ray II (856 meters long) due to:

1. Significant Performance Drop (FPS Lag)

The game must calculate the physics, buoyancy, and structural integrity for every particle every frame.

  • The Calculation Load: A 1,000-meter ship usually equates to hundreds of thousands of particles.

  • The Result: You will likely experience a "slide-show" effect where the frame rate drops to 1–5 FPS. If the ship is too large, the game may freeze entirely upon loading.

2. Physical Instability ("Jittering")

The "springs" that hold the ship together can become unstable at massive scales.

  • The "Jiggling" Effect: Large structures often suffer from floating-point errors. You might see the ship vibrating or "shaking" violently even in calm water.

  • Spontaneous Explosions: Because the tension in the springs becomes so high, the ship might randomly snap or explode the moment you unpause the simulation.

3. World Boundary Issues

The default map in Floating Sandbox is not infinite.

  • Clipping: A ship longer than 1,000 meters may spawn partially inside the "ground" or seafloor, or it might extend beyond the active physics zone.

  • Camera Constraints: It becomes very difficult to view the entire ship at once without zooming out so far that the physics engine stops rendering fine details.

4. Memory Crashes

If you use a high-resolution texture layer for a 1,000-meter ship, you will likely hit the 4096-pixel limit mentioned in the developer's guides.

  • Crash on Load: Trying to load a .shp file with a massive image file attached often results in an "Out of Memory" error or a "System.OutOfMemoryException."



0 comments

Loading...

Next up

part 3: R.M.S. Olympic II, Transatlantic Liner of the Future III (inspired by A.C. Hardy 1937), S.S. Yankee Clipper II, Meyer Werft's Manta Ray II

Greatest Grandeur-class city at seas

part 2 Titan II-class: M.S. United States Grandeur, H.M.H.S. Britannic II, M.S. Silver Falcon, M.S. Silver Swift II

Greatest Grandeur-class city at seas (Floating Sandbox)

H.S.C. Titan II (INSPIRED BY Titan Line), S.S. United States II, H.S.C. Titanic II, Great Goodwill II, Great Peace II, M.S. Flying Cloud

Transatlantic Liner of the Future

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Chiaki Nanami!

Successful landing

#screenshotsaturday