
Here's a look at the side project I'm working on. A Grid Turn-based RPG.
Check out the devlog where I discuss the story and inspiration behind the project.
Next up
Working on improving the skill visuals and feel for my turn-based RPG.
Here's a before & after.
Follow the project's development on YouTube: https://youtube.com/playlist?list=PLbtd3AQeU2CIF5H1ig_eVma_C_EAP…
Another Realm: Cursed friends playtesting available soon. Join the discord to be notified: https://discord.gg/2X9MpfW
Introducing Heavy Blade!
The first skill that players will unlock in Project Another World.
A medium physical attack that targets one foe, deals knockback and with luck (and a high Crit Chance) inflicts knock down!
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
Introducing the BEATDOWN Mechanic!
When an enemy unit knocks down a player, they get to act again!
Once all players are knocked down, the enemy will initiate a beatdown with their buddies!
Our 2024 Advent Calendar has opened! Day 21: @DarkTaurus ![]()
is a great Creator who creates content centered around horror games! Accept the quest and give them a follow to get Coins and a seasonal sticker!
A stroll through the first territory in my turn-based RPG and social sim project: Another Realm: Cursed Friends.
First Playable Build coming soon!
TEAMWORK MAKES THE DREAM WORK!
Introducing CHAIN ATTACKS!
When a player knocks down an enemy, the chance to initiate a chain attack with an ally arises!
Chain attacks are swift low damage skills with high knockdown chance in order to keep the chain going!
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
I made my guards smarter by programming them to ambush the player!
And I show you how in my latest Devlog!
Check it out!













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