Hey everyone! This project has been ported over to iOS and is now playable. I'll be continuing dev logs there from now on.
It is now called "Hyper Drift X"
https://gamejolt.com/games/HyperDriftX/626925
Next up
Heres a look at a track in Hyper Drift X! Tracks are typically 30-45 seconds with lots of chances for optimization. Think Trackmania meets F-Zero.
Added some more things to make gameplay feel nice. - Added radial speed lines
- Less "real" and more vivid colours
- Simplified the HUD
Doing some experiments with camera and crazy colours! Reminds me of rainbow road. #IndieDev #RainbowRoad
Working on tightening up the controls on level 3. Getting some of the temp-visuals turned into actual assets.
Working on the visual style of Hyper Drift X. This is a mix of flat shading and post processing (Lots of saturation) I think the result is much nicer than in my previous screenshots
Here is my current progress with iOS game Hyper Drift X. Still have lots to work on!
Made more improvements to the main screen HUD.
- Textures have more contrast
- "Techy" particle system on the floor
- Clarified UI
Experimenting with textures in Hyper Drift X. Rainbow Road!
Bloom does all the lifting on the booster effect here #ScreenshotSaturday
Added a Discord link into main menu, should help with building a community!
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