Hey everyone! This project has been ported over to iOS and is now playable. I'll be continuing dev logs there from now on.
It is now called "Hyper Drift X"
https://gamejolt.com/games/HyperDriftX/626925
Next up
Working on the visual style of Hyper Drift X. This is a mix of flat shading and post processing (Lots of saturation) I think the result is much nicer than in my previous screenshots
First post! Should be attempting updates on regular. Here you can see a tiny snippet of our level editor. You can see it is able to create 3D tracks. Should make for some mind-bending races.
More Hyper Drift X! Trying out a flatter road texture. What do you think?
Doing some experiments with camera and crazy colours! Reminds me of rainbow road. #IndieDev #RainbowRoad
Added some more things to make gameplay feel nice. - Added radial speed lines
- Less "real" and more vivid colours
- Simplified the HUD
Working on tightening up the controls on level 3. Getting some of the temp-visuals turned into actual assets.
Heres a look at a track in Hyper Drift X! Tracks are typically 30-45 seconds with lots of chances for optimization. Think Trackmania meets F-Zero.
Added a Discord link into main menu, should help with building a community!
Experimenting with textures in Hyper Drift X. Rainbow Road!
Bloom does all the lifting on the booster effect here #ScreenshotSaturday










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