Game
HYPER_DRIVER [Working Title]

6 years ago

Working on tightening up the controls on level 3.
Getting some of the temp-visuals turned into actual assets.




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Experimenting with textures in Hyper Drift X. Rainbow Road!

Bloom does all the lifting on the booster effect here #ScreenshotSaturday

Heres a look at a track in Hyper Drift X! Tracks are typically 30-45 seconds with lots of chances for optimization. Think Trackmania meets F-Zero.

First post! Should be attempting updates on regular. Here you can see a tiny snippet of our level editor. You can see it is able to create 3D tracks. Should make for some mind-bending races.

Added some more things to make gameplay feel nice. - Added radial speed lines

- Less "real" and more vivid colours

- Simplified the HUD

Working on the visual style of Hyper Drift X. This is a mix of flat shading and post processing (Lots of saturation) I think the result is much nicer than in my previous screenshots

Added a Discord link into main menu, should help with building a community!

Here is my current progress with iOS game Hyper Drift X. Still have lots to work on!

Made more improvements to the main screen HUD.

- Textures have more contrast

- "Techy" particle system on the floor

- Clarified UI

More Hyper Drift X! Trying out a flatter road texture. What do you think?