5 years ago

Hi,

I have created a demo as part of the development of the Airplane Race Creator asset available on the Unity Asset Store.

It allowed me to test the fun, the robustness of the system and the presence of all the features necessary to have a complete game.




4 comments

Loading...

Next up

I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.

[WIP] A lap with 12 cars. This is one of the 2 tracks included in the asset I'm working on.

I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.

Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).

This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

I wanted to add sound to my crowd module. At first I had no good results.

I created a nice little script to have a sound that follows the car when the car is close to the crowd.

It works much better :).

It also works for seaside waves.

Last week I worked on crowd for my arcade race template. I'm happy with the result :).

Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!

Complete the quests in your quest log.

Play the demo & wishlist now: https://bit.ly/AetherAndIron

I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.