
This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).
Next up
I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.
[WIP] A lap with 12 cars. This is one of the 2 tracks included in the asset I'm working on.
I wanted to add sound to my crowd module. At first I had no good results.
I created a nice little script to have a sound that follows the car when the car is close to the crowd.
It works much better :).
It also works for seaside waves.
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' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
Now the player can choose between several number plates :) .
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.
I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.
Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!
Complete the quests in your quest log.
Play the demo & wishlist now: https://bit.ly/AetherAndIron
Last week I improved the respawn system when a vehicle goes outside the limits of the track. Only 2 clicks are needed to generate track limits :).















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