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3 years ago

This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).




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I wanted to add sound to my crowd module. At first I had no good results.

I created a nice little script to have a sound that follows the car when the car is close to the crowd.

It works much better :).

It also works for seaside waves.

I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.

Now the player can choose between several number plates :) .

Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

Last week I improved the respawn system when a vehicle goes outside the limits of the track. Only 2 clicks are needed to generate track limits :).

This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

Last week I worked on camera view. I improved the system to switch between camera views.

[WIP] A lap with 12 cars. This is one of the 2 tracks included in the asset I'm working on.

Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!

Complete the quests in your quest log.

Play the demo & wishlist now: https://bit.ly/AetherAndIron

I continue to work on procedural tools. I added some random variations when the procedural fences are created.