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1 year ago

This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).




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I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.

Last week I worked on crowd for my arcade race template. I'm happy with the result :).

I continue to work on procedural tools. I added some random variations when the procedural fences are created.

Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

Last week I improved the respawn system when a vehicle goes outside the limits of the track. Only 2 clicks are needed to generate track limits :).

[WIP] A lap with 12 cars. This is one of the 2 tracks included in the asset I'm working on.

🥳 The Highrise Game Jam is Underway! 🥳

Watch the video for tips on getting started building your first world in Highrise Studio. (Creating and submitting within Highrise Studio Hub is the only way to enter the jam!)

Learn more: https://gamejolt.com/c/gamedev/highrisejam

Now the player can choose between several number plates :) .