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539
3 years ago

I continue to work on procedural tools. I added some random variations when the procedural fences are created.




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I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.

I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.

Now the player can choose between several number plates :) .

@Miles_Games is a Jolter to Watch, 3D modeler, 2D artist, Music composer, and Game developer!! Follow @Miles_Games before the quest ends on December 23 and you'll get Coins!

I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Last week I improved the respawn system when a vehicle goes outside the limits of the track. Only 2 clicks are needed to generate track limits :).

[WIP] A lap with 12 cars. This is one of the 2 tracks included in the asset I'm working on.

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Silentfaith to open today's slot on the calendar.

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This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).