I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.
Next up
Last week I worked on camera view. I improved the system to switch between camera views.
[WIP] A lap with 12 cars. This is one of the 2 tracks included in the asset I'm working on.
I wanted to add sound to my crowd module. At first I had no good results.
I created a nice little script to have a sound that follows the car when the car is close to the crowd.
It works much better :).
It also works for seaside waves.
Last week I worked on crowd for my arcade race template. I'm happy with the result :).
🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️
Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam
Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…
The jam has cash prizes! 💸💸💸
I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.
Last week I improved the respawn system when a vehicle goes outside the limits of the track. Only 2 clicks are needed to generate track limits :).
Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.
Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam
Now the player can choose between several number plates :) .
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