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645
3 years ago

I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.




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I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.

[WIP] A lap with 12 cars. This is one of the 2 tracks included in the asset I'm working on.

Now the player can choose between several number plates :) .

@MidnightForge is a Jolter to Watch and the solo horror dev behind games like Those Who Dwell and Nowhere! Follow @MidnightForge and the Those Who Dwell game page before the quest ends on March 17 and you'll get Coins!

Last week I worked on camera view. I improved the system to switch between camera views.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.

Last week I improved the respawn system when a vehicle goes outside the limits of the track. Only 2 clicks are needed to generate track limits :).

We're so back! This is the year, team. Rose and Locket will be launching! Thanks for all your support here, I'll try to keep this page updated as we head towards release

Last week I worked on crowd for my arcade race template. I'm happy with the result :).