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581
3 years ago

[WIP] A lap with 12 cars. This is one of the 2 tracks included in the asset I'm working on.




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I wanted to add sound to my crowd module. At first I had no good results.

I created a nice little script to have a sound that follows the car when the car is close to the crowd.

It works much better :).

It also works for seaside waves.

Last week I worked on crowd for my arcade race template. I'm happy with the result :).

This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).

Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

I continue to work on procedural tools. I added some random variations when the procedural fences are created.

This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

Now the player can choose between several number plates :) .

Last week I worked on camera view. I improved the system to switch between camera views.

Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!

Complete the quests in your quest log.

Play the demo & wishlist now: https://bit.ly/AetherAndIron

I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.