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560
2 years ago

I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.




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I continue to work on procedural tools. I added some random variations when the procedural fences are created.

This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).

I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.

Quests inspired by @WhitethornGames ' Spray Paint Simulator entered your quest log!

Bring color to the world! Restore worn-out surfaces with a fresh coat of paint & watch them come back to life.

Play the free demo to get started: https://bit.ly/spraypaintsimdemo

Now the player can choose between several number plates :) .

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.

Last week I improved the respawn system when a vehicle goes outside the limits of the track. Only 2 clicks are needed to generate track limits :).

@WhalesAndGames is a Jolter to Watch and an indie studio who creates positive, polished games and art brimming with whalistic personality! Follow @WhalesAndGames before the quest ends on May 20 and you'll get Coins!

Last week I worked on crowd for my arcade race template. I'm happy with the result :).