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559
2 years ago

I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.




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I continue to work on procedural tools. I added some random variations when the procedural fences are created.

I wanted to add sound to my crowd module. At first I had no good results.

I created a nice little script to have a sound that follows the car when the car is close to the crowd.

It works much better :).

It also works for seaside waves.

I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Last week I improved the respawn system when a vehicle goes outside the limits of the track. Only 2 clicks are needed to generate track limits :).

Last week I worked on crowd for my arcade race template. I'm happy with the result :).

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).