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560
3 years ago

I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.




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Now the player can choose between several number plates :) .

This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).

I wanted to add sound to my crowd module. At first I had no good results.

I created a nice little script to have a sound that follows the car when the car is close to the crowd.

It works much better :).

It also works for seaside waves.

@MidnightForge is a Jolter to Watch and the solo horror dev behind games like Those Who Dwell and Nowhere! Follow @MidnightForge and the Those Who Dwell game page before the quest ends on March 17 and you'll get Coins!

I continue to work on procedural tools. I added some random variations when the procedural fences are created.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

[WIP] A lap with 12 cars. This is one of the 2 tracks included in the asset I'm working on.

I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.

We're so back! This is the year, team. Rose and Locket will be launching! Thanks for all your support here, I'll try to keep this page updated as we head towards release

Last week I worked on crowd for my arcade race template. I'm happy with the result :).