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559
1 year ago

I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.




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Last week I worked on camera view. I improved the system to switch between camera views.

I continue to work on procedural tools. I added some random variations when the procedural fences are created.

Last week I improved the respawn system when a vehicle goes outside the limits of the track. Only 2 clicks are needed to generate track limits :).

Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

I wanted to add sound to my crowd module. At first I had no good results.

I created a nice little script to have a sound that follows the car when the car is close to the crowd.

It works much better :).

It also works for seaside waves.

[WIP] A lap with 12 cars. This is one of the 2 tracks included in the asset I'm working on.

🥳 The Highrise Game Jam is Underway! 🥳

Watch the video for tips on getting started building your first world in Highrise Studio. (Creating and submitting within Highrise Studio Hub is the only way to enter the jam!)

Learn more: https://gamejolt.com/c/gamedev/highrisejam

I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.