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560
3 years ago

I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.




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I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.

I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.

This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).

@Miles_Games is a Jolter to Watch, 3D modeler, 2D artist, Music composer, and Game developer!! Follow @Miles_Games before the quest ends on December 23 and you'll get Coins!

Now the player can choose between several number plates :) .

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Last week I worked on crowd for my arcade race template. I'm happy with the result :).

Last week I worked on camera view. I improved the system to switch between camera views.

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Silentfaith to open today's slot on the calendar.

#AdventCalendar2025

Last week I improved the respawn system when a vehicle goes outside the limits of the track. Only 2 clicks are needed to generate track limits :).