
I wanted to add sound to my crowd module. At first I had no good results.
I created a nice little script to have a sound that follows the car when the car is close to the crowd.
It works much better :).
It also works for seaside waves.
Next up
I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.
Last week I worked on crowd for my arcade race template. I'm happy with the result :).
I continue to work on procedural tools. I added some random variations when the procedural fences are created.
Happy Video Game Day!
July 8 is Video Game Day, a holiday that's obviously close to our hearts at Game Jolt.
Celebrate by completing our quests! They won't be around long, so get the rewards while you can.
This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).
Last week I improved the respawn system when a vehicle goes outside the limits of the track. Only 2 clicks are needed to generate track limits :).
I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.
It’s like…really really hot outside 🥵
[WIP] A lap with 12 cars. This is one of the 2 tracks included in the asset I'm working on.
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