Game
Gust of Wind
5 years ago

https://www.youtube.com/watch?v=zu-fO39qxC0

Beginning of the first (and currently only) level of Gust of Wind. Also, the first glimpses of a dialogue editor my friend is coding for the project.


YouTube
https://www.youtube.com/watch?v=zu-fO39qxC0
youtube.com


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I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.

The game got a big new update, adding things like Steam Deck support and AI allies that can be brought on to fight enemies in certain situations.

https://store.steampowered.com/news/app/1715390/view/42768175709…

Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj

Land ahoy!

Physics based hand operated crane that can be used to open gratings. I've been working to get this to work more reliably. Still a bit janky but getting there.

Spending my effort on the things that matter in Gust of Wind

On a long guard shift, sleep can come easily in Gust of Wind

Some of the enemy face variety in Gust of Wind, done by randomizing blendshapes.

A thick morning haze in Gust of Wind, consisting of volumetric clouds (new in Unity 2021.2 beta), and some fog particles and volumetric fog.

I got some feedback of the caracters looking too "cute" (or goofy was the exact word). There's some intentional goofiness for sure, but maybe the character style clashes too much with conventions of the stealth genre. I did an experimental paintover.