https://www.youtube.com/watch?v=zu-fO39qxC0
Beginning of the first (and currently only) level of Gust of Wind. Also, the first glimpses of a dialogue editor my friend is coding for the project.
Next up
Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184
Physics based hand operated crane that can be used to open gratings. I've been working to get this to work more reliably. Still a bit janky but getting there.
I've recently done a bunch of landscaping work on the third mission of the game. I tried to get the barren terrain type to look close to the dwarf birch dominated highlands in northern Norway. Music by https://olliojamusic.com
Causing an alarm
Some of the enemy face variety in Gust of Wind, done by randomizing blendshapes.
Prisoners getting moved below deck after a successful boarding. (featuring AI moving in a rocking ship, which I've banged my head against a wall for a while trying to do)
Thanks for showing your support y'all!
A new face in Gust of Wind.
Crusher's favorite hobby is to think of new iron stuff to wrap himself in.
A thick morning haze in Gust of Wind, consisting of volumetric clouds (new in Unity 2021.2 beta), and some fog particles and volumetric fog.
I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.
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