https://www.youtube.com/watch?v=zu-fO39qxC0
Beginning of the first (and currently only) level of Gust of Wind. Also, the first glimpses of a dialogue editor my friend is coding for the project.
Next up
Grappling hook + timing = successful entrance
Some of the enemy face variety in Gust of Wind, done by randomizing blendshapes.
A thick morning haze in Gust of Wind, consisting of volumetric clouds (new in Unity 2021.2 beta), and some fog particles and volumetric fog.
Spending my effort on the things that matter in Gust of Wind
I've recently done a bunch of landscaping work on the third mission of the game. I tried to get the barren terrain type to look close to the dwarf birch dominated highlands in northern Norway. Music by https://olliojamusic.com
I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.
Physics based hand operated crane that can be used to open gratings. I've been working to get this to work more reliably. Still a bit janky but getting there.
A short clip showing the reckless fighting style of Gust Of Wind's AI. Guard wakes up another enemy and regrets it soon after.
When the character falls on a very slanted surface, it switches to fall with physics. I had this before too, but yesterday did some big improvements on how it looks (adding its own animation and adjusting the transitions, physics collider and camera).
Prisoners getting moved below deck after a successful boarding. (featuring AI moving in a rocking ship, which I've banged my head against a wall for a while trying to do)
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