https://www.youtube.com/watch?v=zu-fO39qxC0
Beginning of the first (and currently only) level of Gust of Wind. Also, the first glimpses of a dialogue editor my friend is coding for the project.
Next up
Land ahoy!
Spending my effort on the things that matter in Gust of Wind
Grappling hook + timing = successful entrance
I got some feedback of the caracters looking too "cute" (or goofy was the exact word). There's some intentional goofiness for sure, but maybe the character style clashes too much with conventions of the stealth genre. I did an experimental paintover.
A thick morning haze in Gust of Wind, consisting of volumetric clouds (new in Unity 2021.2 beta), and some fog particles and volumetric fog.
Playable demo of Gust of Wind was just released.
Step in the three-toed shoes of a mutant gull and inspect an abducted ship in a stealth mission and a dialogue-centered section after that.
Trailer: https://youtu.be/4r-Sp37S-2I
Physics based hand operated crane that can be used to open gratings. I've been working to get this to work more reliably. Still a bit janky but getting there.
Some of the enemy face variety in Gust of Wind, done by randomizing blendshapes.
Causing an alarm
Prisoners getting moved below deck after a successful boarding. (featuring AI moving in a rocking ship, which I've banged my head against a wall for a while trying to do)










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