
I added an intro chapter to our stealth game that sheds some light on the setting of this very dark game.
Demo & wishlist: http://bit.ly/3Ijv0rL
Next up
Causing an alarm
I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.
I've recently done a bunch of landscaping work on the third mission of the game. I tried to get the barren terrain type to look close to the dwarf birch dominated highlands in northern Norway. Music by https://olliojamusic.com
Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184
Thanks for showing your support y'all!
Oh this building is where your office is? Looks like you're not going into work today #KONG
Grappling hook + timing = successful entrance
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