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Added another weapon and refactored the level up options system so it's more extensible.
First pass on the walk cycle for the new mech design, rendered from blender viewport.
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I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
Score points before the asteroids scare the gophers underground!
Getting pretty close to the style and rendering features that I want in Unity for this project.
Modeled in Blender and rendered in Unity.
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Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam
Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…
The jam has cash prizes! 💸💸💸
Time for a 3d art pass on my VS clone project, working on a new mech design to replace the prototype model. I'm loving this grease pencil line-art modifier in Blender, now to see if I can translate this into Unity shader graph XD
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