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814
3 years ago

Last week I improved the respawn system when a vehicle goes outside the limits of the track. Only 2 clicks are needed to generate track limits :).




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I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.

I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.

I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.

@NEOWIZ_QUEST 's NARRATIVE JAM has begun!

Create an original narrative / story game in 10 days for a chance to win cash! 

Join the game jam: https://bit.ly/GameDevCommunity

Start Narrative Jam-inspired quests: https://bit.ly/narrativejamquests

#gjbroadcast

I continue to work on procedural tools. I added some random variations when the procedural fences are created.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).

Last week I worked on camera view. I improved the system to switch between camera views.

@NEOWIZ_QUEST 's NARRATIVE JAM is underway!

Create an original narrative / story game in 10 days for a chance to win cash! 💸

Join the game jam: https://bit.ly/GameDevCommunity

Start Narrative Jam-inspired quests: https://bit.ly/narrativejamquests

Last week I worked on crowd for my arcade race template. I'm happy with the result :).