
Now the player can choose between several number plates :) .
Next up
Last week I improved the respawn system when a vehicle goes outside the limits of the track. Only 2 clicks are needed to generate track limits :).
[WIP] A lap with 12 cars. This is one of the 2 tracks included in the asset I'm working on.
I wanted to add sound to my crowd module. At first I had no good results.
I created a nice little script to have a sound that follows the car when the car is close to the crowd.
It works much better :).
It also works for seaside waves.
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
I continue to work on procedural tools. I added some random variations when the procedural fences are created.
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.
Last week I worked on crowd for my arcade race template. I'm happy with the result :).
Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!
Complete the quests in your quest log.
Play the demo & wishlist now: https://bit.ly/AetherAndIron
I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.











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