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634
1 year ago

Now the player can choose between several number plates :) .




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Last week I improved the respawn system when a vehicle goes outside the limits of the track. Only 2 clicks are needed to generate track limits :).

I continue to work on procedural tools. I added some random variations when the procedural fences are created.

I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.

Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

[WIP] A lap with 12 cars. This is one of the 2 tracks included in the asset I'm working on.

I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.

🥳 The Highrise Game Jam is Underway! 🥳

Watch the video for tips on getting started building your first world in Highrise Studio. (Creating and submitting within Highrise Studio Hub is the only way to enter the jam!)

Learn more: https://gamejolt.com/c/gamedev/highrisejam

I wanted to add sound to my crowd module. At first I had no good results.

I created a nice little script to have a sound that follows the car when the car is close to the crowd.

It works much better :).

It also works for seaside waves.