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635
2 years ago

Now the player can choose between several number plates :) .




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I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.

[WIP] A lap with 12 cars. This is one of the 2 tracks included in the asset I'm working on.

I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.

Happy Video Game Day!

July 8 is Video Game Day, a holiday that's obviously close to our hearts at Game Jolt.

Celebrate by completing our quests! They won't be around long, so get the rewards while you can.

I wanted to add sound to my crowd module. At first I had no good results.

I created a nice little script to have a sound that follows the car when the car is close to the crowd.

It works much better :).

It also works for seaside waves.

@ryon is a Jolter to Watch, game dev, programmer, and artist who worked on Five Nights at Friedrich's! Follow @ryon before the quest ends on July 15 and you'll get Coins!

Last week I improved the respawn system when a vehicle goes outside the limits of the track. Only 2 clicks are needed to generate track limits :).

This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).

It’s like…really really hot outside 🥵

I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.