Loading...
585
1 year ago

I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.




5 comments

Loading...

Next up

This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).

[WIP] A lap with 12 cars. This is one of the 2 tracks included in the asset I'm working on.

I continue to work on procedural tools. I added some random variations when the procedural fences are created.

Looking for a fun #gamedev challenge? Highrise Game Jam starts April 29 - May 5th. Check out the rules and submit a game before the deadline to win some serious CASH MONIES!

Learn all the deets: https://gamejolt.com/c/gamedev/highrisejam

I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.

My 6yo self would be very happy to know somewhere in the future I created this chocolate lake

Now the player can choose between several number plates :) .

I wanted to add sound to my crowd module. At first I had no good results.

I created a nice little script to have a sound that follows the car when the car is close to the crowd.

It works much better :).

It also works for seaside waves.

It’s time to kick off the Live Wallpaper Jam πŸŽ‰ but first... we need the theme!

So the theme is... 'UNLEASH'

You’ve got until May 2nd πŸ‘ Good luck!!

πŸ”— https://store.gx.me/events/live-wallpaper/

Last week I worked on camera view. I improved the system to switch between camera views.