
I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.
Next up
I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.
I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.
I continue to work on procedural tools. I added some random variations when the procedural fences are created.
Happy Video Game Day!
July 8 is Video Game Day, a holiday that's obviously close to our hearts at Game Jolt.
Celebrate by completing our quests! They won't be around long, so get the rewards while you can.
Now the player can choose between several number plates :) .
Last week I improved the respawn system when a vehicle goes outside the limits of the track. Only 2 clicks are needed to generate track limits :).
This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).
Big news! @pm-studios  has joined Game Jolt! They're a video game publisher who love physical gaming and do their part to keep it alive!
Welcome them to Game Jolt by giving them a follow.
Last week I worked on crowd for my arcade race template. I'm happy with the result :).
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