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709
3 years ago

Last week I worked on crowd for my arcade race template. I'm happy with the result :).




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I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.

This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).

Now the player can choose between several number plates :) .

Happy Devruary! Devruary Day 4 celebrates @ElPichon ! They're just a bird who likes to draw! They're also the developer behind The Bunny Graveyard II and Chunky JUMP!. We also have a question for the devs of Game Jolt: How Did You Learn Game Dev?

Last week I worked on camera view. I improved the system to switch between camera views.

Happy Devruary! Devruary Day 6 celebrates @Narwhalnut ! They program bugs (in the game Insectile)! We also have a question for the devs of Game Jolt: What dev habit helps you the most?

I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.

[WIP] A lap with 12 cars. This is one of the 2 tracks included in the asset I'm working on.

Happy Devruary! Devruary Day 5 celebrates @ExpoDev ! He's the founder of PMH Interactive and is working on The Obsessive Shadow and more. We also have a question for the devs of Game Jolt: What keeps you making games when it gets tough?

I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.