Loading...
709
3 years ago

Last week I worked on crowd for my arcade race template. I'm happy with the result :).




4 comments

Loading...

Next up

I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.

Now the player can choose between several number plates :) .

[WIP] A lap with 12 cars. This is one of the 2 tracks included in the asset I'm working on.

Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

Last week I worked on camera view. I improved the system to switch between camera views.

BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

It ends on March 23rd at 6 am CET!

I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.

This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).

This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

I continue to work on procedural tools. I added some random variations when the procedural fences are created.