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709
3 years ago

Last week I worked on crowd for my arcade race template. I'm happy with the result :).




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I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.

I wanted to add sound to my crowd module. At first I had no good results.

I created a nice little script to have a sound that follows the car when the car is close to the crowd.

It works much better :).

It also works for seaside waves.

I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.

Akatori is an epic metroidvania where you wield your staff to fight, jump, and explore diverse realms across different eras.

It's also one of the games that's part of Steam Next Fest!

Play the Steam Next Fest demo now: https://bit.ly/Akatori

I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.

Happy Devruary! Devruary Day 28 celebrates @Decrypt ! He's the game dev behind Fractal! We also have a question for the devs of Game Jolt: What game dev skill are you trying to level up next?

Last week I worked on camera view. I improved the system to switch between camera views.

Last week I improved the respawn system when a vehicle goes outside the limits of the track. Only 2 clicks are needed to generate track limits :).

Did you miss out on any of the games we highlighted from Steam Next Fest? They're all listed in the article. Check out their demos before Next Fest ends!

[WIP] A lap with 12 cars. This is one of the 2 tracks included in the asset I'm working on.