
Last week I worked on crowd for my arcade race template. I'm happy with the result :).
Next up
I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.
I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.
Now the player can choose between several number plates :) .
Last week I improved the respawn system when a vehicle goes outside the limits of the track. Only 2 clicks are needed to generate track limits :).
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I wanted to add sound to my crowd module. At first I had no good results.
I created a nice little script to have a sound that follows the car when the car is close to the crowd.
It works much better :).
It also works for seaside waves.
This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).
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I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.





















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