
Last week I worked on crowd for my arcade race template. I'm happy with the result :).
Next up
Last week I improved the respawn system when a vehicle goes outside the limits of the track. Only 2 clicks are needed to generate track limits :).
This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).
I wanted to add sound to my crowd module. At first I had no good results.
I created a nice little script to have a sound that follows the car when the car is close to the crowd.
It works much better :).
It also works for seaside waves.
I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
I continue to work on procedural tools. I added some random variations when the procedural fences are created.
Now the player can choose between several number plates :) .
Seal Island Intro! For #ScreenshotSaturday!
[WIP] A lap with 12 cars. This is one of the 2 tracks included in the asset I'm working on.





















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