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709
3 years ago

Last week I worked on crowd for my arcade race template. I'm happy with the result :).




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I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.

Last week I worked on camera view. I improved the system to switch between camera views.

I continue to work on procedural tools. I added some random variations when the procedural fences are created.

Happy Devruary! Devruary Day 4 celebrates @ElPichon ! They're just a bird who likes to draw! They're also the developer behind The Bunny Graveyard II and Chunky JUMP!. We also have a question for the devs of Game Jolt: How Did You Learn Game Dev?

Last week I improved the respawn system when a vehicle goes outside the limits of the track. Only 2 clicks are needed to generate track limits :).

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I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.

I wanted to add sound to my crowd module. At first I had no good results.

I created a nice little script to have a sound that follows the car when the car is close to the crowd.

It works much better :).

It also works for seaside waves.

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Now the player can choose between several number plates :) .