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709
2 years ago

Last week I worked on crowd for my arcade race template. I'm happy with the result :).




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I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.

This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).

Now the player can choose between several number plates :) .

Happy Video Game Day!

July 8 is Video Game Day, a holiday that's obviously close to our hearts at Game Jolt.

Celebrate by completing our quests! They won't be around long, so get the rewards while you can.

I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.

@ryon is a Jolter to Watch, game dev, programmer, and artist who worked on Five Nights at Friedrich's! Follow @ryon before the quest ends on July 15 and you'll get Coins!

I continue to work on procedural tools. I added some random variations when the procedural fences are created.

[WIP] A lap with 12 cars. This is one of the 2 tracks included in the asset I'm working on.

Big news! @pm-studios  has joined Game Jolt! They're a video game publisher who love physical gaming and do their part to keep it alive!

Welcome them to Game Jolt by giving them a follow.

Last week I worked on camera view. I improved the system to switch between camera views.