
Last week I worked on crowd for my arcade race template. I'm happy with the result :).
Next up
I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.
Last week I worked on camera view. I improved the system to switch between camera views.
I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
[WIP] A lap with 12 cars. This is one of the 2 tracks included in the asset I'm working on.
BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
It ends on March 23rd at 6 am CET!
Now the player can choose between several number plates :) .
I wanted to add sound to my crowd module. At first I had no good results.
I created a nice little script to have a sound that follows the car when the car is close to the crowd.
It works much better :).
It also works for seaside waves.
DID YOU KNOW: Moonlight Peaks is a heartwarming supernatural life-sim where you can raise mystical crops, learn spell-casting & potion-making, and befriend (or even romance) the local werewolves, witches, & mermaids!
Try the demo!: http://bit.ly/MoonlightPeaks
This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).





















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