
Last week I worked on crowd for my arcade race template. I'm happy with the result :).
Next up
I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.
This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).
Now the player can choose between several number plates :) .
Last week I worked on camera view. I improved the system to switch between camera views.
Happy Devruary! Devruary Day 6 celebrates @Narwhalnut ![]()
! They program bugs (in the game Insectile)! We also have a question for the devs of Game Jolt: What dev habit helps you the most?
I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.
[WIP] A lap with 12 cars. This is one of the 2 tracks included in the asset I'm working on.
I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.





















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