
Last week I worked on crowd for my arcade race template. I'm happy with the result :).
Next up
I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.
Last week I worked on camera view. I improved the system to switch between camera views.
I continue to work on procedural tools. I added some random variations when the procedural fences are created.
Last week I improved the respawn system when a vehicle goes outside the limits of the track. Only 2 clicks are needed to generate track limits :).
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.
I wanted to add sound to my crowd module. At first I had no good results.
I created a nice little script to have a sound that follows the car when the car is close to the crowd.
It works much better :).
It also works for seaside waves.
Seal Island Intro! For #ScreenshotSaturday!
Now the player can choose between several number plates :) .





















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