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709
3 years ago

Last week I worked on crowd for my arcade race template. I'm happy with the result :).




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Now the player can choose between several number plates :) .

I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.

I wanted to add sound to my crowd module. At first I had no good results.

I created a nice little script to have a sound that follows the car when the car is close to the crowd.

It works much better :).

It also works for seaside waves.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Last week I worked on camera view. I improved the system to switch between camera views.

@MidnightForge is a Jolter to Watch and the solo horror dev behind games like Those Who Dwell and Nowhere! Follow @MidnightForge and the Those Who Dwell game page before the quest ends on March 17 and you'll get Coins!

This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).

I continue to work on procedural tools. I added some random variations when the procedural fences are created.

Ok who turned the yoinky sploinky mode on?

Last week I improved the respawn system when a vehicle goes outside the limits of the track. Only 2 clicks are needed to generate track limits :).