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709
3 years ago

Last week I worked on crowd for my arcade race template. I'm happy with the result :).




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Last week I improved the respawn system when a vehicle goes outside the limits of the track. Only 2 clicks are needed to generate track limits :).

Last week I worked on camera view. I improved the system to switch between camera views.

I wanted to add sound to my crowd module. At first I had no good results.

I created a nice little script to have a sound that follows the car when the car is close to the crowd.

It works much better :).

It also works for seaside waves.

Happy Devruary! Devruary Day 4 celebrates @ElPichon ! They're just a bird who likes to draw! They're also the developer behind The Bunny Graveyard II and Chunky JUMP!. We also have a question for the devs of Game Jolt: How Did You Learn Game Dev?

This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).

Happy Devruary! Devruary Day 5 celebrates @ExpoDev ! He's the founder of PMH Interactive and is working on The Obsessive Shadow and more. We also have a question for the devs of Game Jolt: What keeps you making games when it gets tough?

I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.

I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.

Seal Island Intro! For #ScreenshotSaturday!

[WIP] A lap with 12 cars. This is one of the 2 tracks included in the asset I'm working on.