
Last week I worked on crowd for my arcade race template. I'm happy with the result :).
Next up
I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.
Last week I improved the respawn system when a vehicle goes outside the limits of the track. Only 2 clicks are needed to generate track limits :).
This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).
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Last week I worked on camera view. I improved the system to switch between camera views.
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I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.
I continue to work on procedural tools. I added some random variations when the procedural fences are created.
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[WIP] A lap with 12 cars. This is one of the 2 tracks included in the asset I'm working on.





















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