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725
3 years ago

I found the minimap creation process was still a bit complicated for the user. So I improved the process to create the minimap in only 3 steps.




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I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.

I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.

I continue to work on procedural tools. I added some random variations when the procedural fences are created.

Lucky Tower Ultimate is a chaotic, comedy roguelite.Ā Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy!Ā 

Wishlist the game now: https://bit.ly/LuckyTowerUltimate

Now the player can choose between several number plates :) .

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Last week I worked on crowd for my arcade race template. I'm happy with the result :).

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It works much better :).

It also works for seaside waves.

#LuckyTowerUltimate is OUT NOW on Steam and Nintendo Switch! It's your turn to become the Chosen One and rid the land of Evelius’s tower for good! https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/

This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).