
I found the minimap creation process was still a bit complicated for the user. So I improved the process to create the minimap in only 3 steps.
Next up
I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.
I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.
I continue to work on procedural tools. I added some random variations when the procedural fences are created.
Lucky Tower Ultimate is a chaotic, comedy roguelite.Ā Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy!Ā
Wishlist the game now: https://bit.ly/LuckyTowerUltimate
Now the player can choose between several number plates :) .
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Last week I worked on crowd for my arcade race template. I'm happy with the result :).
I wanted to add sound to my crowd module. At first I had no good results.
I created a nice little script to have a sound that follows the car when the car is close to the crowd.
It works much better :).
It also works for seaside waves.
#LuckyTowerUltimate is OUT NOW on Steam and Nintendo Switch! It's your turn to become the Chosen One and rid the land of Eveliusās tower for good! https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/
This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).













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