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3 years ago

I noticed that it was often possible to destroy props elements in modern car games. I worked on this aspect last week.




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I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.

Last week I worked on crowd for my arcade race template. I'm happy with the result :).

[WIP] A lap with 12 cars. This is one of the 2 tracks included in the asset I'm working on.

Happy Video Game Day!

July 8 is Video Game Day, a holiday that's obviously close to our hearts at Game Jolt.

Celebrate by completing our quests! They won't be around long, so get the rewards while you can.

I continue to work on procedural tools. I added some random variations when the procedural fences are created.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Last week I worked on camera view. I improved the system to switch between camera views.

This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).

Stuck on a puzzle?

Don’t worry — Tina’s got you 🧸

Every horror game has one doll.

Ours is... weirdly helpful?

Thanks, Tina👉https://store.steampowered.com/app/2560100?utm_source=GameJolt

#Steam #horror #pixelart #gamedev #indie

I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.