I noticed that it was often possible to destroy props elements in modern car games. I worked on this aspect last week.
Next up
I continue to work on procedural tools. I added some random variations when the procedural fences are created.
I wanted to add sound to my crowd module. At first I had no good results.
I created a nice little script to have a sound that follows the car when the car is close to the crowd.
It works much better :).
It also works for seaside waves.
I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.
Looking for a fun #gamedev challenge? Highrise Game Jam starts April 29 - May 5th. Check out the rules and submit a game before the deadline to win some serious CASH MONIES!
Learn all the deets: https://gamejolt.com/c/gamedev/highrisejam
This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).
We've added animation for a little side quest.
[WIP] A lap with 12 cars. This is one of the 2 tracks included in the asset I'm working on.
I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.
Itβs time to kick off the Live Wallpaper Jam π but first... we need the theme!
So the theme is... 'UNLEASH'
Youβve got until May 2nd π Good luck!!
I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.
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