
I noticed that it was often possible to destroy props elements in modern car games. I worked on this aspect last week.
Next up
This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).
Now the player can choose between several number plates :) .
Last week I worked on camera view. I improved the system to switch between camera views.
Lucky Tower Ultimate is a chaotic, comedy roguelite.Ā Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy!Ā
Wishlist the game now: https://bit.ly/LuckyTowerUltimate
I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I continue to work on procedural tools. I added some random variations when the procedural fences are created.
I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.
#LuckyTowerUltimate is OUT NOW on Steam and Nintendo Switch! It's your turn to become the Chosen One and rid the land of Eveliusās tower for good! https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/
Last week I worked on crowd for my arcade race template. I'm happy with the result :).


























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