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3 years ago

I noticed that it was often possible to destroy props elements in modern car games. I worked on this aspect last week.




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Last week I worked on camera view. I improved the system to switch between camera views.

This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).

I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.

@Miles_Games is a Jolter to Watch, 3D modeler, 2D artist, Music composer, and Game developer!! Follow @Miles_Games before the quest ends on December 23 and you'll get Coins!

I continue to work on procedural tools. I added some random variations when the procedural fences are created.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I wanted to add sound to my crowd module. At first I had no good results.

I created a nice little script to have a sound that follows the car when the car is close to the crowd.

It works much better :).

It also works for seaside waves.

[WIP] A lap with 12 cars. This is one of the 2 tracks included in the asset I'm working on.

Some spectral shots from our game #indiegame

I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.