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1,400
3 years ago

I noticed that it was often possible to destroy props elements in modern car games. I worked on this aspect last week.




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This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).

Now the player can choose between several number plates :) .

Last week I worked on camera view. I improved the system to switch between camera views.

Lucky Tower Ultimate is a chaotic, comedy roguelite.Ā Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy!Ā 

Wishlist the game now: https://bit.ly/LuckyTowerUltimate

I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I continue to work on procedural tools. I added some random variations when the procedural fences are created.

I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.

#LuckyTowerUltimate is OUT NOW on Steam and Nintendo Switch! It's your turn to become the Chosen One and rid the land of Evelius’s tower for good! https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/

Last week I worked on crowd for my arcade race template. I'm happy with the result :).