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1,400
3 years ago

I noticed that it was often possible to destroy props elements in modern car games. I worked on this aspect last week.




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Last week I worked on camera view. I improved the system to switch between camera views.

I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.

This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).

@BeyondThePixels is a Jolter to Watch and a game developer re-inventing 90s retro cool for todays gaming community!

Check out their game Astro Burn: https://gamejolt.com/games/Astroburn/1023196

Follow them before the quest ends on October 21 and you'll get Coins!

I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Now the player can choose between several number plates :) .

I continue to work on procedural tools. I added some random variations when the procedural fences are created.

Wondering what the snow-covered part of Erf looks like? Well… here's your first tiny taste. Just a glimpse. A glimmer. A frosty little tease.

I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.