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1 year ago

I noticed that it was often possible to destroy props elements in modern car games. I worked on this aspect last week.




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I continue to work on procedural tools. I added some random variations when the procedural fences are created.

I wanted to add sound to my crowd module. At first I had no good results.

I created a nice little script to have a sound that follows the car when the car is close to the crowd.

It works much better :).

It also works for seaside waves.

I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.

Looking for a fun #gamedev challenge? Highrise Game Jam starts April 29 - May 5th. Check out the rules and submit a game before the deadline to win some serious CASH MONIES!

Learn all the deets: https://gamejolt.com/c/gamedev/highrisejam

This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).

We've added animation for a little side quest.

[WIP] A lap with 12 cars. This is one of the 2 tracks included in the asset I'm working on.

I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.

It’s time to kick off the Live Wallpaper Jam πŸŽ‰ but first... we need the theme!

So the theme is... 'UNLEASH'

You’ve got until May 2nd πŸ‘ Good luck!!

πŸ”— https://store.gx.me/events/live-wallpaper/

I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.