1 year ago

I recently entered a submission for Historically Accurate Game Jam 7. It was a 10 day jam, and I was pleased with what I was able to put together, with work and family stuff going on at the same time. Give it a try here on GJ!

https://gamejolt.com/games/Athoos/828585




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working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

Getting pretty close to the style and rendering features that I want in Unity for this project.

Modeled in Blender and rendered in Unity.

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

Working on the mech selection in the main menu. One of these will be in the final game.

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

Voidstone now includes highly advanced QoL features, like a pause menu!

Finished the first 3D art pass, finally. I wasn't really happy with the outline at this point, so I've shelved that for now. The lasers at the end are my favorite part right now

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.