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548
3 years ago

I use Physics.CapsuleCast for the car suspension. I'm happy with the result :).




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Last week I worked on crowd for my arcade race template. I'm happy with the result :).

I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.

I wanted to add sound to my crowd module. At first I had no good results.

I created a nice little script to have a sound that follows the car when the car is close to the crowd.

It works much better :).

It also works for seaside waves.

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan to open today's slot on the calendar.

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I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Now the player can choose between several number plates :) .

I continue to work on procedural tools. I added some random variations when the procedural fences are created.

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Lightson-Hero to open today's slot on the calendar.

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Last week I worked on camera view. I improved the system to switch between camera views.