
I worked on a custom editor to easily setup a car inside Unity. No more effort to have big or small wheels, short or long suspension, increase maximum speed and so on :) .
Next up
I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.
I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.
Last week I worked on crowd for my arcade race template. I'm happy with the result :).
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
Last week I worked on camera view. I improved the system to switch between camera views.
BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
It ends on March 23rd at 6 am CET!
I wanted to add sound to my crowd module. At first I had no good results.
I created a nice little script to have a sound that follows the car when the car is close to the crowd.
It works much better :).
It also works for seaside waves.
I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
I continue to work on procedural tools. I added some random variations when the procedural fences are created.












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