
I worked on a custom editor to easily setup a car inside Unity. No more effort to have big or small wheels, short or long suspension, increase maximum speed and so on :) .
Next up
I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.
Now the player can choose between several number plates :) .
I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
[WIP] A lap with 12 cars. This is one of the 2 tracks included in the asset I'm working on.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Last week I worked on camera view. I improved the system to switch between camera views.
I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.
Last week I worked on crowd for my arcade race template. I'm happy with the result :).
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