
Last week I improved the AI behavior on slippery surfaces. I added a system (blue spots) to force the cars to speed up or slow down in certain sections of the circuit. The AI speed is modified according to the value chosen in the blue spot.
Next up
[WIP] A lap with 12 cars. This is one of the 2 tracks included in the asset I'm working on.
I continue to work on procedural tools. I added some random variations when the procedural fences are created.
Now the player can choose between several number plates :) .
@Miles_Games ![]()
is a Jolter to Watch, 3D modeler, 2D artist, Music composer, and Game developer!! Follow @Miles_Games
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before the quest ends on December 23 and you'll get Coins!
I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I wanted to add sound to my crowd module. At first I had no good results.
I created a nice little script to have a sound that follows the car when the car is close to the crowd.
It works much better :).
It also works for seaside waves.
Last week I worked on camera view. I improved the system to switch between camera views.
Some spectral shots from our game #indiegame
Last week I worked on crowd for my arcade race template. I'm happy with the result :).












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