
Last week I improved the AI behavior on slippery surfaces. I added a system (blue spots) to force the cars to speed up or slow down in certain sections of the circuit. The AI speed is modified according to the value chosen in the blue spot.
Next up
Now the player can choose between several number plates :) .
This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).
I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.
Lucky Tower Ultimate is a chaotic, comedy roguelite.Ā Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy!Ā
Wishlist the game now: https://bit.ly/LuckyTowerUltimate
I wanted to add sound to my crowd module. At first I had no good results.
I created a nice little script to have a sound that follows the car when the car is close to the crowd.
It works much better :).
It also works for seaside waves.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Last week I worked on camera view. I improved the system to switch between camera views.
I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.
#LuckyTowerUltimate is OUT NOW on Steam and Nintendo Switch! It's your turn to become the Chosen One and rid the land of Eveliusās tower for good! https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/
I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.












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