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97
2 years ago

Last week I improved the AI behavior on slippery surfaces. I added a system (blue spots) to force the cars to speed up or slow down in certain sections of the circuit. The AI speed is modified according to the value chosen in the blue spot.




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[WIP] A lap with 12 cars. This is one of the 2 tracks included in the asset I'm working on.

Last week I worked on crowd for my arcade race template. I'm happy with the result :).

I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).

I wanted to add sound to my crowd module. At first I had no good results.

I created a nice little script to have a sound that follows the car when the car is close to the crowd.

It works much better :).

It also works for seaside waves.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.