Thought about maybe making a semi-openworld type of thing for the game, where you can fast travel to different locations, or maybe a the semi openworld is a different gamemode where you can do that, free of story constraints. the map above is a prototype of one such map. Thoughts?
Next up
Beta 3.0 released, added Dodge, Wall jump, added Saving(Beta), Fixed the Ingame Options Menu, can't add a video sadly, my internet decided it's not gonna work for anything higher than 0.3kb today.
31: Enemy counter and different animations depending on what state you're in.
37: Newest version released.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Beta 04 released.
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is a Jolter to Watch and the Worlds Okayest Dad That Pixels! Follow @penusbmic
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before the quest ends on November 25 and you'll get Coins!
32: Sword slash decals, model changes, font changes, and
35: Tested making a physical HUD, all I had to do was put a Widget in a spring arm and put it slightly in front of the camera.
34: New VFX, some model changes, a new enemy, gibs, new sword effects, finally got a radar working. Working on better level design, and now I need to improve performance, again... Oh and a cutscene camera for melee crits, melee is the only way to heal.
















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