Point and click movement ✔
Object interactions ✔
See-through shader ✔
Camera switching ✔

Participating in an adventure game jam in a few weeks, so I've been prototyping some features I may need.
Point and click movement ✔
Object interactions ✔
See-through shader ✔
Camera switching ✔
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh
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Working on the mech selection in the main menu. One of these will be in the final game.
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I hope you guessed Ham Sandwich.
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
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Ukiyoe style experiment...
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