Point and click movement ✔
Object interactions ✔
See-through shader ✔
Camera switching ✔

Participating in an adventure game jam in a few weeks, so I've been prototyping some features I may need.
Point and click movement ✔
Object interactions ✔
See-through shader ✔
Camera switching ✔
Ukiyoe style experiment...
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh
@Narwhalnut ![]()
is a Jolter to Watch who programs bugs in his game Insectile! Follow @Narwhalnut
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before the quest ends on December 16 and you'll get Coins!
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
This was one of our very first concepts when exploring ideas for our new game.
Voidstone now includes highly advanced QoL features, like a pause menu!
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
Thanks to everyone who hopped in to check out the new Winter Map in the Bandit Trap beta! Who all had a chance to play?
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
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