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187
3 years ago

Participating in an adventure game jam in a few weeks, so I've been prototyping some features I may need.


Point and click movement ✔

Object interactions ✔

See-through shader ✔

Camera switching ✔



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After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

Okay, I mean it this time; I'm gonna see this one through...

Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh

FUNDRAISER LIVESTREAM #SaveJim

Working on the mech selection in the main menu. One of these will be in the final game.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

I'm sure she doesn't mean any harm...

Mastery cloaks in Eterspire. What other ones should we add? We're thinking of a boss one that you can get when you defeat all bosses an X amount of times.

I hope you guessed Ham Sandwich.