Loading...
186
2 years ago

Participating in an adventure game jam in a few weeks, so I've been prototyping some features I may need.


Point and click movement ✔

Object interactions ✔

See-through shader ✔

Camera switching ✔



2 comments

Loading...

Next up

Voidstone now includes highly advanced QoL features, like a pause menu!

Ukiyoe style experiment...

I hope you guessed Ham Sandwich.

@ryon is a Jolter to Watch, game dev, programmer, and artist who worked on Five Nights at Friedrich's! Follow @ryon before the quest ends on July 15 and you'll get Coins!

Working on the mech selection in the main menu. One of these will be in the final game.

Happy Video Game Day!

July 8 is Video Game Day, a holiday that's obviously close to our hearts at Game Jolt.

Celebrate by completing our quests! They won't be around long, so get the rewards while you can.

Okay, I mean it this time; I'm gonna see this one through...

Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.