Point and click movement ✔
Object interactions ✔
See-through shader ✔
Camera switching ✔

Participating in an adventure game jam in a few weeks, so I've been prototyping some features I may need.
Point and click movement ✔
Object interactions ✔
See-through shader ✔
Camera switching ✔
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
Voidstone now includes highly advanced QoL features, like a pause menu!
myPOPGOES Mobile is out now on Android and iOS! 
Android: https://play.google.com/store/apps/details?id=com.clickteam.mypo…
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh
Working on the mech selection in the main menu. One of these will be in the final game.
@Innombrable ![]()
is a Jolter to Watch and game dev! Follow @Innombrable
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before the quest ends on December 2 and you'll get Coins!
I'm sure she doesn't mean any harm...
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