Point and click movement ✔
Object interactions ✔
See-through shader ✔
Camera switching ✔

Participating in an adventure game jam in a few weeks, so I've been prototyping some features I may need.
Point and click movement ✔
Object interactions ✔
See-through shader ✔
Camera switching ✔
Ukiyoe style experiment...
Working on the mech selection in the main menu. One of these will be in the final game.
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
A new quest celebrating Dead Pets Unleashed just entered your quest log!
Dead Pets Unleashed is a rock feminist adventure where you play as a demon named Gordy (the bassist of the punk band Dead Pets.)
Play the #DeadPetsDemo now: https://bit.ly/deadpetsgj
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
I'm sure she doesn't mean any harm...
Robo Frenzy by @yytgames
is a sandbox boss-battling game where you slay bosses and create them. Defeat massive robos, customize them, and unleash the ultimate boss for the world to fight!
Follow the game page: https://bit.ly/robofrenzy
Voidstone now includes highly advanced QoL features, like a pause menu!
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