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187
2 years ago

Participating in an adventure game jam in a few weeks, so I've been prototyping some features I may need.


Point and click movement ✔

Object interactions ✔

See-through shader ✔

Camera switching ✔



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I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

Okay, I mean it this time; I'm gonna see this one through...

Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh

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Working on the mech selection in the main menu. One of these will be in the final game.

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I hope you guessed Ham Sandwich.

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

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Ukiyoe style experiment...