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186
1 year ago

Participating in an adventure game jam in a few weeks, so I've been prototyping some features I may need.


Point and click movement ✔

Object interactions ✔

See-through shader ✔

Camera switching ✔



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Working on the mech selection in the main menu. One of these will be in the final game.

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

Voidstone now includes highly advanced QoL features, like a pause menu!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

I hope you guessed Ham Sandwich.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

First pass on the walk cycle for the new mech design, rendered from blender viewport.