Point and click movement ✔
Object interactions ✔
See-through shader ✔
Camera switching ✔
Participating in an adventure game jam in a few weeks, so I've been prototyping some features I may need.
Point and click movement ✔
Object interactions ✔
See-through shader ✔
Camera switching ✔
Voidstone now includes highly advanced QoL features, like a pause menu!
Ukiyoe style experiment...
We're giving out War Thunder starter pack keys!
Comment on this post to request yours!
Learn more (including how to redeem the codes if you get one) 🔽
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh
The eighth winner of our INAYAH Joltbux giveaway is @hiberd !
Enter by completing this quest: https://bit.ly/inayahjoltbuxgiveaway
We'll pick one winner for each day the quest is active! 🤯
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
Skye the Bunny is on a desperate search for her lost brother, Claudio… but she’s not alone in the dark.
🐰The Bunny Graveyard II launches next year!
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
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