
prototyping a dialog system for a point-and-click adventure game
Next up
Voidstone now includes highly advanced QoL features, like a pause menu!
I'm sure she doesn't mean any harm...
I hope you guessed Ham Sandwich.
@NEOWIZ_QUEST
's NARRATIVE JAM has begun!
Create an original narrative / story game in 10 days for a chance to win cash!Â
Join the game jam:Â https://bit.ly/GameDevCommunity
Start Narrative Jam-inspired quests:Â https://bit.ly/narrativejamquests
Working on the mech selection in the main menu. One of these will be in the final game.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
Ukiyoe style experiment...
We’re teaming up withÂ
https://gamejolt.com/@gamejolt
 to support developers with a narrative game jam! 🤯 The jam kicks off on October 31 in the Game Dev community, so start brainstorming and assemble your team.
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh













0 comments