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25
3 years ago

prototyping a dialog system for a point-and-click adventure game




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Ukiyoe style experiment...

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

Voidstone now includes highly advanced QoL features, like a pause menu!

Moonlight Peaks is a life-sim where you can live your magical farm life! ✨

Don't miss out on completing our quests celebrating the game to get sticker packs, coins, and more!

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I'm sure she doesn't mean any harm...

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

Ok who turned the yoinky sploinky mode on?

Working on the mech selection in the main menu. One of these will be in the final game.