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25
2 years ago

prototyping a dialog system for a point-and-click adventure game




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Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

Ukiyoe style experiment...

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

Our pals at @serenityforge have released Doki Doki Literature Club on iOS and Android!

Support them by picking up DDLC avatar frames, backgrounds, and sticker packs in the Game Jolt Shop or on their profile!

Okay, I mean it this time; I'm gonna see this one through...

Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh

@Miles_Games is a Jolter to Watch, 3D modeler, 2D artist, Music composer, and Game developer!! Follow @Miles_Games before the quest ends on December 23 and you'll get Coins!

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

Some spectral shots from our game #indiegame

Working on the mech selection in the main menu. One of these will be in the final game.