Loading...
25
3 years ago

prototyping a dialog system for a point-and-click adventure game




0 comments

Loading...

Next up

Voidstone now includes highly advanced QoL features, like a pause menu!

I hope you guessed Ham Sandwich.

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

Join a mercenary team: high-risk, low-benefit positions available!

Defend cargo trains in this innovative Turn-Based Tower Defense meets Reverse Bullet Hell.

Wishlist the game now: https://bit.ly/AustraliaDidItSteam

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

Wax Heads is a cozy-punk narrative sim about working in a struggling record store.

Lose yourself in an emotional, uplifting narrative about community, musical mysteries and underdog spirit. 

Play the Next Fest demo: https://bit.ly/WaxHeads

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

I'm sure she doesn't mean any harm...

Happy Devruary! Devruary Day 25 celebrates @Ulisan ! They're an old-school gamer and the game dev behind multiple fighting games! We also have a question for the devs of Game Jolt: What does success look like for your current project?

Ukiyoe style experiment...