Loading...
25
2 years ago

prototyping a dialog system for a point-and-click adventure game




0 comments

Loading...

Next up

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

I hope you guessed Ham Sandwich.

Happy Devruary! Devruary Day 20 celebrates @LilianDuleroux ! They're the artist, writer, and game dev behind The Voyage Sinister! We also have a question for the devs of Game Jolt: What advice would you give a new dev?

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

The Witchspire Art Competition has come to Game Jolt!

To celebrate Witchspire's demo launch, Envar Games want to see your Witchspire fan art. Complete the #WitchspireArt quest to enter!

Learn more about the art competition: https://bit.ly/WitchspireArtCompetition

Working on the mech selection in the main menu. One of these will be in the final game.

Ukiyoe style experiment...

We turned this moment into a video game. Try it on Monday when the Table Flip Simulator demo goes live for Steam Next Fest!

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines