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25
3 years ago

prototyping a dialog system for a point-and-click adventure game




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Voidstone now includes highly advanced QoL features, like a pause menu!

Ukiyoe style experiment...

I hope you guessed Ham Sandwich.

FUNDRAISER LIVESTREAM #SaveJim

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I'm sure she doesn't mean any harm...

Okay, I mean it this time; I'm gonna see this one through...

Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh

Shop Crush is a hybrid visual novel, where you connect with customers, learn their characters, and untangle the dark, Literal Illusion puzzles about them.

The game's playtest has begun. We're celebrating with a quest!

Learn more: https://bit.ly/ShopCrushGJ

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.