
prototyping a dialog system for a point-and-click adventure game
Next up
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
I'm sure she doesn't mean any harm...
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh
I hope you guessed Ham Sandwich.
Voidstone now includes highly advanced QoL features, like a pause menu!
Seal Island Intro! For #ScreenshotSaturday!
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.














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