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25
2 years ago

prototyping a dialog system for a point-and-click adventure game




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Working on the mech selection in the main menu. One of these will be in the final game.

Ukiyoe style experiment...

I hope you guessed Ham Sandwich.

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan to open today's slot on the calendar.

#AdventCalendar2025

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

Voidstone now includes highly advanced QoL features, like a pause menu!

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @MONODO to open today's slot on the calendar.

#AdventCalendar2025

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.