
prototyping a dialog system for a point-and-click adventure game
Next up
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
I hope you guessed Ham Sandwich.
Working on the mech selection in the main menu. One of these will be in the final game.
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
Voidstone now includes highly advanced QoL features, like a pause menu!
Ukiyoe style experiment...
Seal Island Intro! For #ScreenshotSaturday!
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.














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