
prototyping a dialog system for a point-and-click adventure game
Next up
Working on the mech selection in the main menu. One of these will be in the final game.
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
Ukiyoe style experiment...
I hope you guessed Ham Sandwich.
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
Voidstone now includes highly advanced QoL features, like a pause menu!
Seal Island Intro! For #ScreenshotSaturday!
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.














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