
prototyping a dialog system for a point-and-click adventure game
Next up
Working on the mech selection in the main menu. One of these will be in the final game.
Voidstone now includes highly advanced QoL features, like a pause menu!
Give your PC what it really wants…
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
I hope you guessed Ham Sandwich.
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh
First time posting here! I have been working on a Rock Paper Scissors rouge-like for a year now!
It's called: TieBreakers!!
Ukiyoe style experiment...















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