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25
2 years ago

prototyping a dialog system for a point-and-click adventure game




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working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

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Voidstone now includes highly advanced QoL features, like a pause menu!

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I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

Ukiyoe style experiment...

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Working on the mech selection in the main menu. One of these will be in the final game.