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25
2 years ago

prototyping a dialog system for a point-and-click adventure game




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Voidstone now includes highly advanced QoL features, like a pause menu!

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I'm sure she doesn't mean any harm...

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

Our first post is a gif because we are BRAVE It's not moving in the preview but here we goooooo

Working on the mech selection in the main menu. One of these will be in the final game.