
prototyping a dialog system for a point-and-click adventure game
Next up
Voidstone now includes highly advanced QoL features, like a pause menu!
I hope you guessed Ham Sandwich.
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
Join a mercenary team: high-risk, low-benefit positions available!
Defend cargo trains in this innovative Turn-Based Tower Defense meets Reverse Bullet Hell.
Wishlist the game now: https://bit.ly/AustraliaDidItSteam
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
Wax Heads is a cozy-punk narrative sim about working in a struggling record store.
Lose yourself in an emotional, uplifting narrative about community, musical mysteries and underdog spirit.Â
Play the Next Fest demo: https://bit.ly/WaxHeads
I'm sure she doesn't mean any harm...
Ukiyoe style experiment...














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