
prototyping a dialog system for a point-and-click adventure game
Next up
Working on the mech selection in the main menu. One of these will be in the final game.
Ukiyoe style experiment...
I hope you guessed Ham Sandwich.
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan ![]()
to open today's slot on the calendar.
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Voidstone now includes highly advanced QoL features, like a pause menu!
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @MONODO ![]()
to open today's slot on the calendar.
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.














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