
prototyping a dialog system for a point-and-click adventure game
Next up
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
I hope you guessed Ham Sandwich.
Ukiyoe style experiment...
Working on the mech selection in the main menu. One of these will be in the final game.
Your worst nightmare is alive ... Coming soon !
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
I'm sure she doesn't mean any harm...
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh













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