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25
2 years ago

prototyping a dialog system for a point-and-click adventure game




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Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

I hope you guessed Ham Sandwich.

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

Happy Devruary! Devruary Day 4 celebrates @ElPichon ! They're just a bird who likes to draw! They're also the developer behind The Bunny Graveyard II and Chunky JUMP!. We also have a question for the devs of Game Jolt: How Did You Learn Game Dev?

Working on the mech selection in the main menu. One of these will be in the final game.

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

Voidstone now includes highly advanced QoL features, like a pause menu!

Ukiyoe style experiment...

Seal Island Intro! For #ScreenshotSaturday!

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.