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25
2 years ago

prototyping a dialog system for a point-and-click adventure game




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Working on the mech selection in the main menu. One of these will be in the final game.

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

Ukiyoe style experiment...

Happy Devruary! Devruary Day 3 celebrates @Jacorn ! He's a small game developer working on a few projects including Forgotten at Fredbear's! We also have a question for the devs of Game Jolt: What game made you want to be a dev?

I hope you guessed Ham Sandwich.

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

Voidstone now includes highly advanced QoL features, like a pause menu!

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

Seal Island Intro! For #ScreenshotSaturday!

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.