
prototyping a dialog system for a point-and-click adventure game
Next up
I'm sure she doesn't mean any harm...
Voidstone now includes highly advanced QoL features, like a pause menu!
Working on the mech selection in the main menu. One of these will be in the final game.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Ukiyoe style experiment...
Robo Frenzy by @yytgames
is a sandbox boss-battling game where you slay bosses and create them. Defeat massive robos, customize them, and unleash the ultimate boss for the world to fight!
Follow the game page: https://bit.ly/robofrenzy
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
I hope you guessed Ham Sandwich.
The Last Starship is a 2D space construction game where you design & upgrade your starship.
After 3 years of early access, the game will launch on February 3, 2026! Congrats to the team!
Follow them on Steam to stay up to date: https://bit.ly/laststarship
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.













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