Prototyping my latest soon-to-be-abandoned project: a Vampire Survivors clone xd
Next up
Blocking out the mech selection UI with some placeholders
Redesigned the targeting for the vertical missile to incorporate a UI element. It's basically the holy water from VS.
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prototyping a dialog system for a point-and-click adventure game
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
We've added animation for a little side quest.
Time for a 3d art pass on my VS clone project, working on a new mech design to replace the prototype model. I'm loving this grease pencil line-art modifier in Blender, now to see if I can translate this into Unity shader graph XD
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