Loading...
20
3 months ago

Prototyping my latest soon-to-be-abandoned project: a Vampire Survivors clone xd




0 comments

Loading...

Next up

Blocking out the mech selection UI with some placeholders

Finished the first 3D art pass, finally. I wasn't really happy with the outline at this point, so I've shelved that for now. The lasers at the end are my favorite part right now

Redesigned the targeting for the vertical missile to incorporate a UI element. It's basically the holy water from VS.

Looking for a fun #gamedev challenge? Highrise Game Jam starts April 29 - May 5th. Check out the rules and submit a game before the deadline to win some serious CASH MONIES!

Learn all the deets: https://gamejolt.com/c/gamedev/highrisejam

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

NEW TRAILER: Heat and Run launches into Early Access on Steam & Gamejolt on October 13, 2022.

🎯 4vs4 online shooter game.

✨ Heroes, abilities & block building.

❤️ Wishlist now: https://store.steampowered.com/app/1225790/

#trailertuesday #earlyaccess #gamedev

prototyping a dialog system for a point-and-click adventure game

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

We've added animation for a little side quest.

Time for a 3d art pass on my VS clone project, working on a new mech design to replace the prototype model. I'm loving this grease pencil line-art modifier in Blender, now to see if I can translate this into Unity shader graph XD