"Redemption of the Damned" game (release date - Q1 2022). Devlog 4. Icons & indicators.
We are working on icons for weapons and other quick-use items (potion, drinks, food, etc.), statuses, bars.
Which variant do you like more?
https://store.steampowered.com/app/1620420/Redemption_of_the_Damned/?utm_source=gamejolt
Next up
RoD. DevDiary. Combat mechanics:
- parry, causing stunning of the enemy;
- block with loss of stamina;
- fast hit with normal damage;
- heavy hit with increased damage and high consumption of stamina;
- one-handed ax that can be purchased in the village.
Happy to show the significant progress in development of "RoD" for the last monthes. https://www.youtube.com/watch?v=qgrW9fZIzeo&t=4s
Here we focused on improved visual&sound effects when causing and receiving damage, using weapons; improved enemy animations; UX/UI system core.
DevDiary: ragdoll.
What could be better than killing the imps in different ways?
Beautifully slam the enemies against the elements of the environment, for sure.
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