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Game
Redemption of the Damned
3 years ago

#RoD. DevDiary: dash (+bonus).

The protagonist has been added mobility when fighting the enemy by means of a dash in the direction of movement. Award for the author of the most valuable commentary - Beta-key.
Halloween is here :)




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#survival DevDiary: inventory and character parameters.

We will be grateful for your comments after you visually check the usability of the proposed inventory and how clear it is.

#horror #gamedev DevDiary: hand-to-hand combat.

In the harsh world of RoD gamer can left without any staff in case of death. It's unfair to leave the player without possibility to fight.

So, we're expanding the combat capabilities.

Feel like berserkers.

#horror #survival DevDiary: blunderbuss.

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Happy to show the significant progress in development of "RoD" for the last monthes. https://www.youtube.com/watch?v=qgrW9fZIzeo&t=4s

Here we focused on improved visual&sound effects when causing and receiving damage, using weapons; improved enemy animations; UX/UI system core.

Our 2024 Advent Calendar has opened! Day 24: @NickPerson is a great Creator who makes Five Nights at Freddy's fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!

#horror DevDiary: 3-barelled pistol. Advantages of this example of hybrid technology:

- 3 shots are available after each reload;

- significantly increased range;

- more damage due to the longer barrel length.

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#survival DevDiary: Damage system.

It's one of the main issues when working out the mechanics of melee weapons.

The trick of the method shown in the video lies in the almost complete correspondence of the movement of the weapon to inflicting damage.