#RedemptionOfTheDamned. Slow zombies and bloodsuckers.
The gloomy atmosphere will be complemented by monsters of different types with an ascending gradation of their danger. Look on two of them.
https://www.youtube.com/watch?v=Kp_uk6mdapU
Next up
RoD. DevDiary. Combat mechanics:
- parry, causing stunning of the enemy;
- block with loss of stamina;
- fast hit with normal damage;
- heavy hit with increased damage and high consumption of stamina;
- one-handed ax that can be purchased in the village.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
#UnrealEngine DevDiary: quest and dialogue systems. A small example of the fusion of the quest system and the dialogue system. Playback of soundtracks and specific animations is also provided, but you can't see it on the video. Just trust us :)
Happy to show the significant progress in development of "RoD" for the last monthes. https://www.youtube.com/watch?v=qgrW9fZIzeo&t=4s
Here we focused on improved visual&sound effects when causing and receiving damage, using weapons; improved enemy animations; UX/UI system core.
0 comments