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Game
Redemption of the Damned
4 years ago

#RoD. DevDiary: integration.
That's very "funny" thing to integrate everything into a whole and look for the different flaws that aren't visible during the development of individual parts.

Watch the run of testing many aspects of the work in progress.




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- 3 shots are available after each reload;

- significantly increased range;

- more damage due to the longer barrel length.

Happy to show the significant progress in development of "RoD" for the last monthes. https://www.youtube.com/watch?v=qgrW9fZIzeo&t=4s

Here we focused on improved visual&sound effects when causing and receiving damage, using weapons; improved enemy animations; UX/UI system core.

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What could be better than killing the imps in different ways?

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Accept the quest to get started.

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We will be grateful for your comments after you visually check the usability of the proposed inventory and how clear it is.

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It's one of the main issues when working out the mechanics of melee weapons.

The trick of the method shown in the video lies in the almost complete correspondence of the movement of the weapon to inflicting damage.

#horror #survival DevDiary: blunderbuss.

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#horror #gamedev DevDiary: hand-to-hand combat.

In the harsh world of RoD gamer can left without any staff in case of death. It's unfair to leave the player without possibility to fight.

So, we're expanding the combat capabilities.

Feel like berserkers.