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Halo: Fireteam Echo
2 years ago

Showcase of the old version of H:FE. This is NOT what the final product is going to be like, this was more of a test project so i could see the direction i wanted to go in. Only the good parts of this will be ported to the real game. Any thoughts?


Beta testing for the real game should come a little later this summer :D

Also i know the walking sounds are busted



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Has anyone heard of The Sounds Resource? If not, i just discovered it seems like it'll be a HUGE help with game sounds. I can literily just skip the whole sound design step if i'm making a fan game. Which i am. Idk. Check it out: https://www.sounds-resource.com/

When you see this at the movie theater (Halo Fireteam Raven)

Work in progress animations for Halo: Fireteam Echo using @bamfyu 's "TopdownCharacterRig-AnimationToolkit" ( https://gamejolt.com/games/bamfyu-assets-dump/744496 )

All assets are placeholders.

Note: The Game Page for Halo: Fireteam Echo is currently a work in progress as well.

maked in 10 minutes :P if you use pls credit

Stress testing the pathfinding engine after i did some work on optimization. I also felt like it was needed to change the order at which each node pathfinds, therefore making the ones closer to the destination go first. Implementation coming soon!

new tarkov style game in progress

made in TW using my engine flashback 2

GUN MODEL IS DRAWN BY @Fragg556

Here's some old WW2 art i made for a game idea that never really turned into anything.

Trying my hardest to get a working alpha build out soon. (turn volume up)

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Join Jolly WYST sweep.

A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)