5 years ago

Some progress on lighting in my kickboxer demo project. Still a lot of work to do on environment modeling/texturing but it's coming along! This is my first project using Unity's HDRP, liking a lot of the features so far!

#fighting #unity #wip #character




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After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

Ukiyoe style experiment...

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

@Miles_Games is a Jolter to Watch, 3D modeler, 2D artist, Music composer, and Game developer!! Follow @Miles_Games before the quest ends on December 23 and you'll get Coins!

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

I'm sure she doesn't mean any harm...

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Silentfaith to open today's slot on the calendar.

#AdventCalendar2025

Working on the mech selection in the main menu. One of these will be in the final game.