
Some progress on lighting in my kickboxer demo project. Still a lot of work to do on environment modeling/texturing but it's coming along! This is my first project using Unity's HDRP, liking a lot of the features so far!
Next up
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
Ukiyoe style experiment...
@Miles_Games ![]()
is a Jolter to Watch, 3D modeler, 2D artist, Music composer, and Game developer!! Follow @Miles_Games
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before the quest ends on December 23 and you'll get Coins!
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
I'm sure she doesn't mean any harm...
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Silentfaith ![]()
to open today's slot on the calendar.
Working on the mech selection in the main menu. One of these will be in the final game.











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