
TAGLINE feels as good as ever. Movement has been tightened up, and the ambidextrous powers feel great!
Learning how to snatch tags off the walls is easy. After that, it's all about mastering your parkour skills!
Next up
These are early mockups of how we wanted our buildings to look, at first we were working with substance painter- now we just model the lines on! A strange technique, but it works for us.
Bit Crush is working well, it’s effective for clearing out enemies. All you need is a littlevertical velocity before you can pull it off!
This is what the combat UI looks like in our shooter game TAGLINE!
Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!
There's still time for YOU to be part of it. Check your quest log to get started.
All artists are tagged below! 🔽
This is what the Main Character on our game looks like! Is it rad or not?
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
In 27.89 seconds! Impressive! Think you can beat that?
Final skybox assets for TAGLINE! Our game features old school 2D assets, mixed into a 3D world, it keeps things looking like a 6th gen game!
Welcome @pracystudios to Game Jolt!
They're the developers behind Nocturne, a Rhythm RPG inspired by Chrono Trigger and Undertale, where every enemy has a unique song, which you defeat by playing notes Guitar Hero style.
We’ve finally come up with names for our 5 abilities. We chose sound design terms to keep things varied!
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