
TAGLINE feels as good as ever. Movement has been tightened up, and the ambidextrous powers feel great!
Learning how to snatch tags off the walls is easy. After that, it's all about mastering your parkour skills!
Next up
Final skybox assets for TAGLINE! Our game features old school 2D assets, mixed into a 3D world, it keeps things looking like a 6th gen game!
Here’s some old concept art for The Mall map! We wanted to show the consumerist and oppressive parts of the Tagline world. It should make for a fun playground in the final game!
These are early mockups of how we wanted our buildings to look, at first we were working with substance painter- now we just model the lines on! A strange technique, but it works for us.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
In 27.89 seconds! Impressive! Think you can beat that?
Shop Crush is a hybrid visual novel, where you connect with customers, learn their characters, and untangle the dark, Literal Illusion puzzles about them.
The game's playtest has begun. We're celebrating with a quest!
Learn more: https://bit.ly/ShopCrushGJ
This is what the Main Character on our game looks like! Is it rad or not?
Bit Crush is working well, it’s effective for clearing out enemies. All you need is a littlevertical velocity before you can pull it off!
We made 5 different powers to cause chaos to A.V.A.F. officers. Which one would you choose to fight them? [TAGLINE]











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