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Mega Man: The Rulers of Space
1 year ago

Testing new Sprite palette features and optimizations in Mega Man RS. Real time palette cycling for many objects in #UnrealEngine5. ๐ŸŒˆ

#megaman #gamedev #unrealengine #pixelart




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I often wonder what Mega Man Xtreme sprites would look like with a few little touch ups... #megaman #pixelart #megamanx #rockmanx

The item animations stay in sync always, no matter where, when, or how many spawn.

(60fps version in replies.)

#gamedev #UnrealEngine5 #UnrealEngine #pixelart

The wavy background effect can do both directions, even at the same time. (FPS is low because it's playing in Editor.)

#gamedev #UnrealEngine

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @ElPichon to open today's slot on the calendar.

It's been a lot of work to make Unreal Engine 5 do various "2D Retro Effects" but there's progress made.

This one is actually manipulating a Paper Tilemap layer in real time, not a solid texture.

๐Ÿ†Meet the winners of the Narrative Jam presented by Game Jolt and @NEOWIZ_QUEST ! Where every story finds its voice!

๐Ÿ”ŠON! Finally got around to making a proper Music system in #UnrealEngine5. Utilizing MetaSounds for seamless and easy to configure loop points. Plus you can preload a track to prevent loading time gaps, and it is async to prevent frame stuttering.

I animated Zero's idle pose from Mega Man XTreme 2. The original didn't move for some reason. #megamanx #pixelart

When Dr Wily goes HARDSTYLE

Enhancements to the After Image system are working good. It accepts Palette Sprites now, among all sorts of other features. ๐ŸŒˆ #UnrealEngine #gamedev