Game
Our Great War

7 years ago

Testing the shooting mechanics with some target practice! The gun's animations are all setup except reloading, which sounds easy, but it's 5 or 1 bullet at a time. Be careful when you reload!




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Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.

Readjusting and remaking some of the mechanical animations for the Lee Enfield rifle. It's now more accurate.

Debug lines! Testing firing-ranges and damage fall off from distance, as well as targeting various groups of enemies with a bit of chaos mixed in.

Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.

More asset creation. This 1907 bayonet will be at the end of our Lee Enfield rifle but also around trenches and other areas.

Our Brotherly War is an action strategy game where you move your armies around the United States and engage in real-time battles with infantry, cavalry and cannons.

Casualties are permanent, resources are scarce, and the battles are uncertain.

Optimizing the first level so it can be played on slower computers but still enjoy the realism that's been put into this project. It's easy to be inefficient, so it's time to optimize.

Revamped the targeting system to be more chaotic, like battles tend to be.

There was a bug where, if the unit was coming from the flank, only the one corner solder would be targeted, essentially getting all the bullets.

Behind the scenes look at the first person modeling and animation. While the soldier won't be seen, hands and arms (and sometimes feet) will be. So we can cull out the body in first person-only model to make it more efficient.

Maybe not enough various in the death animations?