Game
Our Great War

6 years ago

Testing the shooting mechanics with some target practice! The gun's animations are all setup except reloading, which sounds easy, but it's 5 or 1 bullet at a time. Be careful when you reload!




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Readjusting and remaking some of the mechanical animations for the Lee Enfield rifle. It's now more accurate.

Idle animation is almost done. I made the bones visible so you can see how each one has to move in a particular way to make the whole body move. We then blend these animations in with other ones, such as walk/run, look up and more.

We're still working on the Gewehr 1898 German rifle: adding more detail, UV unwrapping the mesh to apply texture via a texture painting app, then baking it all into the final game asset. Since this is so close to the camera, the quality needs to be high.

Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!

Testing out the new targeting system. Enemy soldiers on the front line are most vulnerable to getting hit.

Need to add a bit more variation in my death animations since they just fall forward or backward. Death isn't this neat and tidy.

Lots of technical difficulties are popping up, from dead computers to engine crashes. But we're still making progress! Here's a sneak peak at one of the latest levels being developed.

Maybe not enough various in the death animations?

Optimizing the first level so it can be played on slower computers but still enjoy the realism that's been put into this project. It's easy to be inefficient, so it's time to optimize.

First pass at the German Mauser 1898, one of the common rifles used early in World War 1. This is a step towards creating our German soldier. We have the AI, now part of the rifle. Next will be modeling and animating the soldier.