Game
Our Great War

7 years ago

Testing the shooting mechanics with some target practice! The gun's animations are all setup except reloading, which sounds easy, but it's 5 or 1 bullet at a time. Be careful when you reload!




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We're still working on the Gewehr 1898 German rifle: adding more detail, UV unwrapping the mesh to apply texture via a texture painting app, then baking it all into the final game asset. Since this is so close to the camera, the quality needs to be high.

I won!? Still not sure I believe it! I'm still playing on the PS1, so this will be a huge upgrade for me! Now I can't say I've haven't won anything, anymore! Thanks so much to the Game Jolt!!!!

#GTG

Animated with the Lee-Enfield rifle. Almost ready to put this into the game so we can remove the default hand. It's not 100% but beats the robot hand. Let me know what you think!

Behind the scenes look at the first person modeling and animation. While the soldier won't be seen, hands and arms (and sometimes feet) will be. So we can cull out the body in first person-only model to make it more efficient.

Lots of technical difficulties are popping up, from dead computers to engine crashes. But we're still making progress! Here's a sneak peak at one of the latest levels being developed.

Working on the targeting control, to make it a bit more random and chaotic for battle. Yellow lines are for debugging.

Without any AI implemented yet, the opponent just stands there and gets shot. Working on that next!

Readjusting and remaking some of the mechanical animations for the Lee Enfield rifle. It's now more accurate.

Our Brotherly War is an action strategy game where you move your armies around the United States and engage in real-time battles with infantry, cavalry and cannons.

Casualties are permanent, resources are scarce, and the battles are uncertain.

Maybe not enough various in the death animations?