
The right power makes clearing a room easy! π
Next up
These are early mockups of how we wanted our buildings to look, at first we were working with substance painter- now we just model the lines on! A strange technique, but it works for us.
Weβve finally come up with names for our 5 abilities. We chose sound design terms to keep things varied!
Bit Crush is working well, itβs effective for clearing out enemies. All you need is a littlevertical velocity before you can pull it off!
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan ![]()
to open today's slot on the calendar.
Hereβs some old concept art for The Mall map! We wanted to show the consumerist and oppressive parts of the Tagline world. It should make for a fun playground in the final game!
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @MONODO ![]()
to open today's slot on the calendar.
Final skybox assets for TAGLINE! Our game features old school 2D assets, mixed into a 3D world, it keeps things looking like a 6th gen game!
In 27.89 seconds! Impressive! Think you can beat that?
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
This is what the Main Character on our game looks like! Is it rad or not?











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