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Mega Man: The Rulers of Space
1 year ago

The slide was FAKED in the trailer! But it is now a real slide that properly functions. Woosh!

#UnrealEngine #gamedev #megaman




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The item animations stay in sync always, no matter where, when, or how many spawn.

(60fps version in replies.)

#gamedev #UnrealEngine5 #UnrealEngine #pixelart

If Time is paused for any Actor that uses my #UnrealEngine5 Time Control system, all of their SFX also automatically pause.

I can put Actors into Time Groups. In this example the Parent Time Source for "Gameplay" is paused, so 'everything' pauses.

I went looking for custom Steam images for SteamOS Devkit Client, but there wasn't a satisfactory Grid for it, so I made one

https://www.steamgriddb.com/grid/607445

Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!

There's still time for YOU to be part of it. Check your quest log to get started.

All artists are tagged below! ๐Ÿ”ฝ

OK, so, don't be mad, but I got mad when I looked at the Simon Belmont sprite rip for Super Castlevania IV on Spriter's Resource, so uh, adding that to the list...

It's time for honorable mentions! ๐Ÿž๐ŸŽ‰ [Article!]

HOW TO Configure 'Free Camera' on Right Stick for Mystical Ninja Starring Goemon PC Port ๐Ÿ‘‡ (Works on SteamDeck too!)

It's been a lot of work to make Unreal Engine 5 do various "2D Retro Effects" but there's progress made.

This one is actually manipulating a Paper Tilemap layer in real time, not a solid texture.

When Dr Wily goes HARDSTYLE

Simon SCVIV sprite rip coming along.