Next up
I know I've been pelting yall with "Dollar-Store TED talks" lately cos the topics ravage my mind and keep me from working till I get them out, so here is a nice little break from all of that...
No I'm not giving context, that's the role of the full game
Drew this little doodle way back when I was trying to find a way to battle the project's "continuity lockout"
It's a way to summarize the project's first page (and overall premise) in one image
For those interested - REALLY LONG explanation in article!
For those of you that would like to have longer, more detailed convos about my work, got some good news for you:
TLDR: You can join my Discord server from my profile with or without roles!
(More details in article, please read before joining!)
Something that I was commissioned to draw last year.
So this is a scene from the #visualnovel demo as it appears in the original storyboard (back when our pal Cy was a talking tree branch with an attitude - why did I make him so skinny lol)
More commentary and links in article!
On tap today, we have an example of a choice that lets you decide how much lore you learn.
Also, on the topic of languages....
...the first release of the game will be in English only.
Reasons and player survey link in the article below(PLEASE READ)
Bandit Trap is So Much Fun With Friends!
Try the Playtest Now: https://store.steampowered.com/app/2982360/Bandit_Trap/ #bandittrap #Ruesafer #UndeadGamers #copsandrobers #indiegames
Crazy how it's almost been four years since I completed the entire woulda-been-film storyboard...
And here we are now, with this same scene being playable through choices in the demo (with MUCH better art too)!
More info and links in article!


















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