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ELISEY
2 years ago

This is actually starting to look like a game now!

- The camera system now works.

- Power slowly gets drained, more so when the doors are closed.

- The monster becomes angry over time, which makes him move faster.

#gamedev #fnaf #usefultag




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Trying out animation

*plop - plop*

Trying out drawing and shading simple shapes.

A password decrypting task for my game.

The password is encrypted with the Caesar cypher using a custom table (in this case its the keyboard layout).

If you get it right, the monster becomes less angry.

If you don't, the monster will run into the room.

Matthew's devlog v3

What do you all think of this ducky?

It's my new profile pic!

Inayah - Life After Gods is OUT NOW on Steam!

Celebrate the game's release by completing our quests!

You can play the demo or get the full game at https://bit.ly/steaminayah

FInally got the monster AI working!

It basicly just goes to a random room nearby, so its not exactly the most complex thing, but I think it`ll do.

#usefultag #gamedev #fnaf

A power managing task in my game.

Arrows are constantly moving on the screen, if they overlap with the specified coordinates, power starts to drain much faster.

It`s a simple system, but I think it will do.

Thoughts?

#gamedev #fnaf #usefultag

Check out my new game Scary Pizzaria 3D! Releasing soon.

Instructions for the password decryption task.

I am planning to add more of these. While the task might seem simple-ish, when the monster is chasing you, it adds some time constrains wich makes it a lot harder.