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A power managing task in my game.
Arrows are constantly moving on the screen, if they overlap with the specified coordinates, power starts to drain much faster.
It`s a simple system, but I think it will do.
Thoughts?
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Point and click player movement for my game.
Thoughts?
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Instructions for the password decryption task.
I am planning to add more of these. While the task might seem simple-ish, when the monster is chasing you, it adds some time constrains wich makes it a lot harder.
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