
[Tips] Last week I tried to fade out the sound of each car individually at the end of the race. I didn't want to create one audio bus per car with the AudioMixer. I share with you my solution.
Next up
I continue to work on the procedural tools. This weeks I improved electric poles and high voltage poles.
Now the player can choose between several number plates :) .
[WIP] A lap with 12 cars. This is one of the 2 tracks included in the asset I'm working on.
Lucky Tower Ultimate is a chaotic, comedy roguelite.Ā Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy!Ā
Wishlist the game now: https://bit.ly/LuckyTowerUltimate
I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).
I worked on new procedural presets: Curb, crash barrier, plots, pile of tires.
#LuckyTowerUltimate is OUT NOW on Steam and Nintendo Switch! It's your turn to become the Chosen One and rid the land of Eveliusās tower for good! https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/
I continue to work on procedural tools. I added some random variations when the procedural fences are created.













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