
[Tips] Last week I tried to fade out the sound of each car individually at the end of the race. I didn't want to create one audio bus per car with the AudioMixer. I share with you my solution.
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Last week I worked on crowd for my arcade race template. I'm happy with the result :).
Now the player can choose between several number plates :) .
Last week I worked on camera view. I improved the system to switch between camera views.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I worked on a procedural tool for my arcade race template. Here an example of procedural wall. The wall is composed of a wall (It goes without saying :) ), fences and a collider with a custom shape.
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I wanted to add sound to my crowd module. At first I had no good results.
I created a nice little script to have a sound that follows the car when the car is close to the crowd.
It works much better :).
It also works for seaside waves.
This week I improved the navigation when the player customize the vehicle. Now it is possible to customize the car using the gamepad :).
Come in. Stranger of the rainy night.⚡⚡
Welcome to the retro horror of Midnight Special.
Into the stormy night👉https://store.steampowered.com/app/2560100?utm_source=GameJolt
I continue to work on procedural tools. I added some random variations when the procedural fences are created.
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