Updates might be slow for a while, but in the meantime, here's an updated inhale animation.
#kirby #kirbyenginedemo #gamedev #retro #pixelart #gaming #gamemaker #fangame #videogame #gif
Next up
Defeated enemies now have a 1/10 chance of dropping yummy food! Kill and eat away!
This is the new profile picture I'll be using from now on. Any platform that still has the old 8-bit dabbing GB Link picture isn't me or is a platform I don't use anymore.
On this day 3 years ago, I released a Kirby fangame prototype done in a month's work. No copy ability, only one level... Here's Wacky Episode in its infancy.
"Alex, that's the 6th time you've shown Kirby rolling this month..." Me, for a 7th time:
Happy Video Game Day!
July 8 is Video Game Day, a holiday that's obviously close to our hearts at Game Jolt.
Celebrate by completing our quests! They won't be around long, so get the rewards while you can.
Just did an arena run in Kirby Wacky Episode - 3:43.76 IGT (Fire/Hammer)
Game balance is... uh, still work in progress. To demonstrate what I mean, take a look at some fresh Chop Champs gameplay :)
Found a GameMaker layer bug. When adding & activating an effect layer, every layer above will draw to 0,0 coordinates instead of the viewport's x,y.
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