The main focus of this update was supposed to be the replay system however the issues I was worried about forced me to shift the focus of this update. Because of the current physics (amongst other things) the replay system isnt consistent, I decided to still leave the replay system, but know It wont work 9/10 times as of now especially against CPU, hopefully the new gameplay additions are good though.
The next update may take a while if I decide to re-write the physics and it wont be substantial but it is required for rollback.
Regardless enjoy EVO everyone
-PATCH NOTES-
Added wall splat -
If the opponent collides with the wall after getting hit by arcana, they will bounce off allowing you to hit another arcana or throw them (This also puts a "lock" on the combo timer - in the future there will be more air juggle).
Added C Shadow -
This shadow is used more for neutral as you can hide behind it and it has bigger projectile priority than the other shadows(Assists are now called Shadows).
Added jumping mediums -
All characters now have jumping mediums, in general they are slower than jumping lights but do more damage and hitstun.
Added initial chip damage -
Chip damage is caused when blocking arcana moves, it is always 250 damage. Chip damage cannot kill.
Added projectile priority -
There is now projectile priority, if your projectile collides with another projectile that has higher priority, your projectile will explode, both projectiles will explode if they have the same priority.
Added replay mode -
Added initial replay system, a replay will be saved at the end of a match, you can find the replays under training in the replays menu. This is very experimental and a lot of replays can de-sync.
Buffed parries -
Buffed parries, they are now frame 1 start up and will push back your opponent, when parrying an arcana you get 0.5 arcana, on normal hits its only 0.1 arcana.
Minor gameplay additions -
When hitting an opponent middair hitstun wont be removed when grounded meaning that you can continue your combo.
Minor bug fixes -
Fixed command list videos not showing on Web version. Fixed parry framedata not showing. Fixed issues that could happen with some round over conditions.
Please let me know if there's any issues you encounter or any feedback to the current patch.
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