This update adds a new character, Nocturne, as well as a lot of new small gameplay mechanics like Demon limit, tech throw and more.
*SMALL BREAK*
I won't be taking a break from development, but the next patch might take a few months or more, I'll be focusing on changing some core systems to allow for multiplayer and this will take a while, in the meanwhile I might do very small updates for stability & bug fixes.
-PATCH NOTES-
Added new character Nocturne - Nocturne is a sword user with spiritual abilities, he does a lot of damage but has low defense, and can set up for good meaty with his whirlwind.
Added throw escape -
To escape a throw, press the throw button in a small window to escape from it.
Added jump cancels -
To jump cancel simply press to jump once you land a hit, you can jump cancel only after 2H on ground, or any attack middair, but the attack has to hurt the opponent(This mechanic will be useful for combos when juggling is implemented).
Added demon limit -
Once your health reaches 30% you will enter Demon Limit and you will gain a 20% permanent damage buff, demon limit (DM) is signified by a red border on the health bar.
Added framedata in command list -
In the command list there is a new prompt that allows you to toggle between the video showcase and framedata information about the move.
Added new song "now smile" -
The new song is added in the songs list.
UI improvements -
The character select screen UI and loading screen UI has improved. The health bar has also changed to help indicate the 30% health point for demon limit.
Minor stability improvements for replay system -
Minor stability fixes to keep the replay system more consistent with results(Still needs more fixes).
Minor gameplay additions -
Improved hitstop with arcana moves and other minor changes on various moves to make them feel better.
Minor bug fixes -
Fixed some issues with PS4 controllers and other minor bug fixes.
Please let me know if there's any issues you encounter or any feedback to the current patch.
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