This is the first multiplayer release and as such it is still in an experimental phase, expect it to get better with coming updates and note that it is currently only accessible on the desktop version.
-PATCH NOTES-
Added rollback -
The first version of rollback for Darklings, this now allows multiplayer, note that this is still in an experimental stage and will improve and get added features later.
Added private lobbies -
Private lobbies are currently the only way to play online, host or join a match using the host's lobby ID. Normal matchmaking will be added later.
Added juggle system -
New juggle system, you can now juggle the opponent in the air and really change the combo structure, will be improved further later.
Added soft knockdowns -
Soft knockdowns last 30 frames, whereas hard knockdowns last 60 frames, only jump heavies on aerial opponents cause soft knockdowns currently.
Added heavy jump attacks -
New universal attack move, jump and press the heavy button, this move is usually for soft knockdowns or used as an overhead.
Added full pixel perfect -
Pixels are now fully pixel perfect and snap to the grid.
Minor UI fixes -
Fixes for the UI for rebinding and changing stage.
Any feedback or bug reporting is really appreciated.
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