Game
DARKLINGS


2 years ago

----VERSION 0.2.8 RELEASED----

New fighting mechanics, Replay system & much more


This update acts a bit as an overhaul, the psychics and collisions systems have been completely re-written to be deterministic (For Rollback network support). Along with several polish fixes and new mechanics introduced. Multiplayer is now 1/3 here.

If there's any issues with the replay system please let me know, this is important for multiplayer support.

-

The next update will focus on further polish and setting up the multiplayer though this isn't certain yet.


-PATCH NOTES-

  • Added red frenzy (RF) -

    Red frenzy is a new move performed with the ";" key or "Right trigger", this move acts similar to a 5H, but it also makes you teleport in-front of the opponent and causes knockdown (Requires white health).

  • Added white health system -

    Every time damage is dealt, a small portion of it is turned to white health, you can use it to do Red Frenzy(RF) or gain it back by doing a Blue Frenzy(BF).

  • Added super-armor on 5H -

    5H now has super armor meaning that you can take damage but not get stunned when performing it, you can counter 5H with another 5H or RF, or parry it with a BF.

  • Updated physics and animations (Deterministic) -

    Physics and animations are now deterministic, this will make the movement feel a bit different and is a big step for Rollback Netcode in the future.

  • Initial fully functional replay system -

    With the addition of the deterministic features, the replay system is now consistent and should behave correctly (Replays are not recorded for AI fights yet).

  • Updated command list with more information -

    The command list has now a better User Experience, and provides more information for common moves and normal moves.

  • Improved hitstop -

    Hitstop is now more consistent.

  • Input buffer now works only on hit -

    This change is done to discourage spamming on neutral.

  • Minor improvements for training mode -

    Training mode info now also displays the combo damage, and the UI is centered to be more visually clear.

  • Added new song "Looking for home" -

    The new song can be accessed in the character select.

  • Minor general polishing (Camera center on round over, few new VFX & more) -

    Now the camera centers when the round is over, there is also new VFX for hitting and wallsplat.

  • Minor general bug fixes (Sprite flickers, players not flipping, character select bug & more) -

    Fixed an issue where the sprite would flicker between the two players, also fixed the players not flipping correctly at times & more.


Please let me know if there's any issues you encounter or any feedback to the current patch.



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NEWS: Rollback/Multiplayer progress. Here's a small update on the initial & current implementation of the rollback netcode in Darklings, expect an early test version of the multiplayer in the next update of the game.

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Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

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UPDATE 0.2.12: Updated Visuals & Gameplay Changes

Patch notes below.

Happy #WIPWednesday!

Are you working on a game?

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----VERSION 0.2.4 RELEASED----

Universal parry, Bridge stage update & More - patch notes below

(new Bridge art made by Melusaaste)

----VERSION 0.2.7 RELEASED----

*SMALL BREAK*

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Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

UPDATE 0.2.10: New Stage, Multiplayer Updates & More + Launcher update

Patch notes below.