This update acts a bit as an overhaul, the psychics and collisions systems have been completely re-written to be deterministic (For Rollback network support). Along with several polish fixes and new mechanics introduced. Multiplayer is now 1/3 here.
If there's any issues with the replay system please let me know, this is important for multiplayer support.
-
The next update will focus on further polish and setting up the multiplayer though this isn't certain yet.
-PATCH NOTES-
Added red frenzy (RF) -
Red frenzy is a new move performed with the ";" key or "Right trigger", this move acts similar to a 5H, but it also makes you teleport in-front of the opponent and causes knockdown (Requires white health).
Added white health system -
Every time damage is dealt, a small portion of it is turned to white health, you can use it to do Red Frenzy(RF) or gain it back by doing a Blue Frenzy(BF).
Added super-armor on 5H -
5H now has super armor meaning that you can take damage but not get stunned when performing it, you can counter 5H with another 5H or RF, or parry it with a BF.
Updated physics and animations (Deterministic) -
Physics and animations are now deterministic, this will make the movement feel a bit different and is a big step for Rollback Netcode in the future.
Initial fully functional replay system -
With the addition of the deterministic features, the replay system is now consistent and should behave correctly (Replays are not recorded for AI fights yet).
Updated command list with more information -
The command list has now a better User Experience, and provides more information for common moves and normal moves.
Improved hitstop -
Hitstop is now more consistent.
Input buffer now works only on hit -
This change is done to discourage spamming on neutral.
Minor improvements for training mode -
Training mode info now also displays the combo damage, and the UI is centered to be more visually clear.
Added new song "Looking for home" -
The new song can be accessed in the character select.
Minor general polishing (Camera center on round over, few new VFX & more) -
Now the camera centers when the round is over, there is also new VFX for hitting and wallsplat.
Minor general bug fixes (Sprite flickers, players not flipping, character select bug & more) -
Fixed an issue where the sprite would flicker between the two players, also fixed the players not flipping correctly at times & more.
Please let me know if there's any issues you encounter or any feedback to the current patch.
3 comments