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79
Game
DARKLINGS
5 months ago

UPDATE 0.2.12: Updated Visuals & Gameplay Changes

Patch notes below.


-PATCH NOTES-

Took a bit to get this out but its here.

GENERAL

  • New VFX for non game related actions

    New VFX are using particles to give more appeal and also make clear what VFX affects gameplay and what is there purely for visuals.

TRAINING

  • Add block count training option.

    Block count option in training mode will allow the player to set how many times the CPU should block before getting hit.

UI

  • New Main Menu UI

    Overhaul update for main menu UI, the UI will stay like this for now with potential additions and polishing in the future, this will make navigating UI faster.

  • Update In-Game UI

    In-Game UI has been updated to look more appealing and help give the information required in an easier way.

  • Cursor Support

    The UI can now be navigated using a mouse cursor as well.

  • Update Arcana UI

    New UI for displaying Arcana, the bars also work more like your usual special bars now.

  • New graphics options

    New basic graphic options allow to change resolution and display mode.

  • Allow to change options in-game.

    You can now change the game options while in-game.

BATTLE

  • New arcana-less specials

    When pressing the arcana input without having arcana meter the characters will now perform a similar action, but with different properties.

  • Arcana carries over rounds

    Now arcana meter carries over rounds, so you have to be careful how you spent it at the end of each round.

  • General framedata changes

    General framedata changes to all of the playable characters, focus to make things more punishable and discourage a spammy playstyle.

  • Combo chain changes

    Combo chain has become slightly stricted to allow for things to be more punishable, specifically you can't chain one input to the same one immediately after.

  • Combo chain changes

    Another combo change, combo chains go from Light->Medium->Heavy and can't go in reverse except when doing middair combos.

  • Shadow recharge change

    Added new Shadow "D", a quick horizontal projectile, strong for combos and neutral but lacks damage and has longer charge time.

  • Update shadowbreak

    Shadowbreak should be more consistant and understandable on how to punish.

  • Guardbreak (5H) changes

    Guardbreak (5H) has increased start up and now depletes a part of the player's health when used(Cannot kill).

  • Super armor changes

    Super Armor now has health, Guardbreak takes two hits in order to break the Super Armor.

  • Improve Air Dash

    Improve the overall feel of air dash, also having an arc at the end of it.

  • Behapeno changes

    Behapeno's 2S now has a 1 hit super armor.

  • Cinemon changes

    Cinemon's 2S now acts as a multihit and deals slightly more damage.

MISC

  • Minor input fixes

    Inputs should feel a bit more consistent now.

  • Minor gameplay fixes

    Inputs should feel a bit more consistent now.

  • Minor UI fixes & updates.

    Inputs should feel a bit more consistent now.



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