-PATCH NOTES-
Took a bit to get this out but its here.
GENERAL
New VFX for non game related actions
New VFX are using particles to give more appeal and also make clear what VFX affects gameplay and what is there purely for visuals.
TRAINING
Add block count training option.
Block count option in training mode will allow the player to set how many times the CPU should block before getting hit.
UI
New Main Menu UI
Overhaul update for main menu UI, the UI will stay like this for now with potential additions and polishing in the future, this will make navigating UI faster.
Update In-Game UI
In-Game UI has been updated to look more appealing and help give the information required in an easier way.
Cursor Support
The UI can now be navigated using a mouse cursor as well.
Update Arcana UI
New UI for displaying Arcana, the bars also work more like your usual special bars now.
New graphics options
New basic graphic options allow to change resolution and display mode.
Allow to change options in-game.
You can now change the game options while in-game.
BATTLE
New arcana-less specials
When pressing the arcana input without having arcana meter the characters will now perform a similar action, but with different properties.
Arcana carries over rounds
Now arcana meter carries over rounds, so you have to be careful how you spent it at the end of each round.
General framedata changes
General framedata changes to all of the playable characters, focus to make things more punishable and discourage a spammy playstyle.
Combo chain changes
Combo chain has become slightly stricted to allow for things to be more punishable, specifically you can't chain one input to the same one immediately after.
Combo chain changes
Another combo change, combo chains go from Light->Medium->Heavy and can't go in reverse except when doing middair combos.
Shadow recharge change
Added new Shadow "D", a quick horizontal projectile, strong for combos and neutral but lacks damage and has longer charge time.
Update shadowbreak
Shadowbreak should be more consistant and understandable on how to punish.
Guardbreak (5H) changes
Guardbreak (5H) has increased start up and now depletes a part of the player's health when used(Cannot kill).
Super armor changes
Super Armor now has health, Guardbreak takes two hits in order to break the Super Armor.
Improve Air Dash
Improve the overall feel of air dash, also having an arc at the end of it.
Behapeno changes
Behapeno's 2S now has a 1 hit super armor.
Cinemon changes
Cinemon's 2S now acts as a multihit and deals slightly more damage.
MISC
Minor input fixes
Inputs should feel a bit more consistent now.
Minor gameplay fixes
Inputs should feel a bit more consistent now.
Minor UI fixes & updates.
Inputs should feel a bit more consistent now.
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