A bit of a small update to focus more on polish and controller support, with some relatively minor mechanical changes.
The next update will also be about polish and building up more system mechanics, I want to ensure what is here is good before adding more content (Characters, Stages etc), but you never know .
-PATCH NOTES-
Added button remapping -
You can now rebind every gameplay button, this is done when selecting characters by pressing the rebind prompt.
Added dynamic prompts -
Prompts will change to reflect the controller that you are using(This is more limited in the WebGL version).
Improved input compatibility -
More types of controllers should work now for
both versions.New skin for Pitch Black -
This skin is placed as the default one, all the other Pitch Black skins are still accessible.
Changes to shadow bar -
The shadow bar is now divided in half, you only need
half shadow bar to use a shadow, and full bar for
shadowbreak.Improved hitstop -
Hitstop now is applied only to the two objects that are
hitting, instead of freezing the whole scene.Increase combo timer -
Increased combo timer,
yellow timer from 3.0 seconds > 3.8 seconds,
red timer from 2.5 seconds -> 3.0 seconds.Changes for shadowbreak -
You can now use shadowbreak while getting hit as well.
More options on wallsplat -
You can hit the opponent with any attack after wallsplat(This is experimental and could change in the future)
Minor gameplay additions -
Added simple fade transitions between some parts.
Minor bug fixes -
Fixed several movement collision issues and a visual
glitch with the p1 and p2 icons & other minor bug fixes.
Please let me know if there's any issues you encounter or any feedback to the current patch.
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