Game Dev
Post about Game Dev!

Working on Persephone still! Most of my time has been dedicated to learning more about Godot's 3D aspect, improving what's already there and adding things to the game as well. Here's some sneek peek screenshots!

More to come and stay tuned.

Become the real #MasterBlaster 🔥

Navigate through dense fields of fire in bullet hell sequences

💜 Demo available: https://store.steampowered.com/app/2713760/Master_Blaster

#IndieGame #Unity #GameDev #ScreenshotSaturday

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Implemented an override system for my navmesh, so static entities with collisions affect it now. It's way faster because the debug mesh takes a while to build in the background. Finally, my NPCs won't get stuck on random loot crates in the world anymore!

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Working on some mechanics

more polish on icy place and AI can spawn things to the player (here light points)

bob

This is a watercolor made during a game jam that gave birth to MYHA, a puzzle/adventure game with a retro vibe inspired by the soviet space conquest.

Hi everyone!

We're back with a new Early Access UPDATE! 😁👇

We added recovering resources after removing buildings and MORE!

Have a great weekend! 🌟

https://store.steampowered.com/news/app/1714900/view/42419095998…

My 25th try(over-exaggeration) at a human character in blender. I like it